O O O O
o o o o
o . . o
. .____. _______ .
._______________________.___________ | |__ .__\__. \ ____.___________.
| __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ |
| |_/ / \_| | |/ / ___/ | __// |___\ | |_/ |
| ______/|___________|____|\_______|__________|_____| \_____|_____ |
|____| /_________|
F O R .____.
.________________________ _____________._____________| |__
| __ / __ /_\ __ | ____/____) __/______
| |_/ / |/ / \ \_| | __/ | | |_/ /
. | ______/_____|\_________\__________| | |____|___________/ .
|____| |____|
o . . o
o o P R E S E N T S o o
O O BLACK SHADES ELITE [AOS4] O O
AN ABSTRACT ARENA SHOOTER
PORTED BY ................ SALASS00
.............................. SPOT
SUPPLIED BY .................. SPOT
DEVELOPER.............. DAVID ROSEN
TYPE ......................... GAME
REQUIRES ...................... SDL
............................ MINIGL
- --- -------------------------------------------------------------------- -- -
Black Shades
By David Rosen
Please do not give a vote unless you are running in OS 9, Black Shades can run
under OS X but only under emulation which does not work nearly as well.
Controls:
WASD = walk
shift = run
mouse = look
control = crouch/zoom
click = fire (while aiming) or smash (while running) or pick up gun
(while crouching over a body and not aiming) or disarm (while not aiming)
q = aim or un-aim (important for picking up guns)
r = reload
e = psychic aim
z = toggle soul release
space = dive (while running forwards)
keys for debug mode:
tab = 3rdperson toggle
f = Force Pushª :)
shift-x = switch weapons
Thats it
Instructions:
Try to keep your VIP (the guy in white) alive as long as possible.
The assassins will all try to shoot or stab him to death. You must do all you
can
to prevent this. Your reputation has preceded you, so the VIP has absolute
confidence in your abilities and will completely ignore all the assassins.
When an assassin is aiming at your VIP with a gun, you will psychicly see a
line of sight extending from him to your VIP. This line will narrow and redden
until it disappears and the assassin fires. Depending on the situation it may be
best just to shoot the assassin(s), or to dive and tackle the VIP to the ground
to avoid the bullet. Unfortunately your psychic powers do not show the line of
sight of knife-wielding assassins.
If you are feeling overwhelmed you can use psychic aiming to temporarily speed
up your thought processes and aim your shots better. If there are no visible
enemies you may want to release your soul and look for nearby enemies.
When your soul is released your VIP pulsates between blue and red, civilians
between black and red, and assassins are solid red.
If you die or your VIP is killed.. the level restarts. If you are are interested
in the theory behind this: you are a psychic bodyguard, so you can see small
distances into the future. The failure only occured in a possible future which
you are now going to try and avoid.
The scoring system consists of:
150 points for a successful disarm
300 points for destroying a zombie (by blowing its head off)
100+50x points for completing a mission where x is the mission number
(i.e. 450 points for completing mission 3)
75 points for incapacitating an assassin
+50 if he had a knife
-300 points for hurting a civilian
-200 points for allowing the VIP to die
The penalty for failing to protect the VIP is halved if you kill the assassin.
You can edit levels by setting "Custom levels" to 1 in the config and editing
the
customlevels.txt file in the data folder.
Weapons:
Bare Hands: Smack people with them. Or if you want to be nice, walk or stand
(don't run) near somebody with a gun and take it away.
Knife: Like bare hands, but deadly and with longer range.
Look out for knife-wielding assassins, they are the most dangerous.
Handgun: One shot with this should be enough to incapacitate any human target,
but they may remain conscious for a second (this can be bad if they are about
to stab your VIP, aim for the head)
Magnum: Not as much ammo as the vanilla handgun, but one shot is an
instantenous kill
Assault Rifle: This weapon has quite a kick and is bigger and more unwieldy
than the handguns, but it has a large magazine and can fire quickly if necessary
Sniper Rifle: A bit more powerful than the magnum, with a scope. Very difficult
to aim unless you are zoomed in (zoom by holding the control key)
Shotgun: Aim and shoot. Very powerful but somewhat inaccurate.
Grenade: Hold down the mouse button to take out the pin, release the button
to throw it. Crouch to change your mind and put
the pin back in. You can knock people out if you hit them in the head, or
of course you can just blow them to pieces.
Troubleshooting:
The only known bugs are:
¥It doesn't work too well under classic emulation
¥Occasional collision detection issues
¥Turning virtual memory off can cause speed issues
Main menu music is included with permission from musician John Graham, Copyright
2002.
Due to legal difficulties all other music is composed by me at the last minute
based
on some nice loops made by Carlos Camacho, hence the 'programmer music'.
Also many thanks to my other friends and beta testers, and to artist David Drew
for
modelling the assault rifle, sniper rifle, handgun, shotgun and grenade.
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