description: Black Shades Elite - a First Person Shooter
date: 20091214-13.07
author: David Rosen, AmigaOS 4.x compile by Salass00 and Spot/PFP
submitter: Spot / Up Rough
email: spotup/gmail com
category: game/fps
license: Other
minosversion: 4.0
distribute: yes
fileid: 5207
hend:


                       O    O                        O     O
                   o           o                  o            o
 
                  o             .               .               o
                                                               
                    .                  .____.        _______   .
 ._______________________.___________  |    |__   .__\__.   \  ____.___________.
 |     __     /   ___    |    __    /__|___ __/___|__ _ |  \ \|    |     __    |
 |    |_/    /    \_|    |    |/   /   ___/ |     __//  |___\      |    |_/    |
 |    ______/|___________|____|\_______|__________|_____|    \_____|_____      |
 |____|                                                              /_________|
                                      F O R                 .____.
       .________________________ _____________._____________|    |__
       |     __     /   __     /_\     __     |    ____/____)    __/______
       |    |_/    /    |/    /   \    \_|    |    __/ |    |    |_/     /
   .   |    ______/_____|\_________\__________|    |   |____|___________/    .
       |____|                                 |____|
  o                       .                              .                    o
            
   o                    o         P R E S E N T S          o                 o
                     
         O        O          BLACK SHADES ELITE [AOS4]             O       O

                             AN ABSTRACT ARENA SHOOTER


                         PORTED BY ................ SALASS00 
                         .............................. SPOT
                         SUPPLIED BY .................. SPOT
                         DEVELOPER.............. DAVID ROSEN
                         TYPE ......................... GAME
                         REQUIRES ...................... SDL
                         ............................ MINIGL

- --- -------------------------------------------------------------------- -- -

Black Shades
By David Rosen

Please do not give a vote unless you are running in OS 9, Black Shades can run 
under OS X but only under emulation which does not work nearly as well.

Controls:
WASD = walk
shift = run
mouse = look
control = crouch/zoom
click = fire (while aiming) or smash (while running) or pick up gun 
(while crouching over a body and not aiming) or disarm (while not aiming)
q = aim or un-aim (important for picking up guns)
r = reload
e = psychic aim
z = toggle soul release
space = dive (while running forwards)

keys for debug mode:

tab = 3rdperson toggle
f = Force Pushª :)
shift-x = switch weapons

Thats it

Instructions:
Try to keep your VIP (the guy in white) alive as long as possible. 
The assassins will all try to shoot or stab him to death. You must do all you can
to prevent this. Your reputation has preceded you, so the VIP has absolute 
confidence in your abilities and will completely ignore all the assassins.
When an assassin is aiming at your VIP with a gun, you will psychicly see a 
line of sight extending from him to your VIP. This line will narrow and redden 
until it disappears and the assassin fires. Depending on the situation it may be 
best just to shoot the assassin(s), or to dive and tackle the VIP to the ground 
to avoid the bullet. Unfortunately your psychic powers do not show the line of 
sight of knife-wielding assassins.

If you are feeling overwhelmed you can use psychic aiming to temporarily speed 
up your thought processes and aim your shots better. If there are no visible 
enemies you may want to release your soul and look for nearby enemies. 
When your soul is released your VIP pulsates between blue and red, civilians 
between black and red, and assassins are solid red.

If you die or your VIP is killed.. the level restarts. If you are are interested 
in the theory behind this: you are a psychic bodyguard, so you can see small 
distances into the future. The failure only occured in a possible future which 
you are now going to try and avoid.

The scoring system consists of: 
150 points for a successful disarm
300 points for destroying a zombie (by blowing its head off)
100+50x points for completing a mission where x is the mission number 
(i.e. 450 points for completing mission 3)
75 points for incapacitating an assassin
     +50 if he had a knife
-300 points for hurting a civilian
-200 points for allowing the VIP to die
The penalty for failing to protect the VIP is halved if you kill the assassin.

You can edit levels by setting "Custom levels" to 1 in the config and editing the
customlevels.txt file in the data folder.

Weapons:
Bare Hands: Smack people with them. Or if you want to be nice, walk or stand 
(don't run) near somebody with a gun and take it away.

Knife: Like bare hands, but deadly and with longer range. 
Look out for knife-wielding assassins, they are the most dangerous.

Handgun: One shot with this should be enough to incapacitate any human target, 
but they may remain conscious for a second (this can be bad if they are about 
to stab your VIP, aim for the head)

Magnum:  Not as much ammo as the vanilla handgun, but one shot is an 
instantenous kill

Assault Rifle: This weapon has quite a kick and is bigger and more unwieldy 
than the handguns, but it has a large magazine and can fire quickly if necessary

Sniper Rifle: A bit more powerful than the magnum, with a scope. Very difficult 
to aim unless you are zoomed in (zoom by holding the control key)

Shotgun: Aim and shoot. Very powerful but somewhat inaccurate.

Grenade: Hold down the mouse button to take out the pin, release the button 
to throw it. Crouch to change your mind and put 
the pin back in. You can knock people out if you hit them in the head, or  
of course you can just blow them to pieces.

Troubleshooting:
The only known bugs are:
¥It doesn't work too well under classic emulation
¥Occasional collision detection issues
¥Turning virtual memory off can cause speed issues

Main menu music is included with permission from musician John Graham, Copyright 2002.
Due to legal difficulties all other music is composed by me at the last minute based
on some nice loops made by Carlos Camacho, hence the 'programmer music'.
Also many thanks to my other friends and beta testers, and to artist David Drew for
modelling the assault rifle, sniper rifle, handgun, shotgun and grenade.


