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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Static (cross) builds can still be downloaded as nightlies from https://buildbot.scummvm.org/#/snapshots (Won't work with Amiga browsers!!!) NOTE: There is a known issue with audio buffer calculation. The automatic calculation sets said buffer to 1024. This setting however is known to be too low and can lead to audible "thuds" in numerous games while music/audio plays. To fix it, either let ScummVM create a fresh .ini or manually add below setting to scummvm.ini (anywhere beneath [scummvm]) audio_buffer_size=2048 AmigaOS4 specific changes/additions: 2.7.1 - Chg: Set default gfx_mode to "surfacesdl" on .ini creation - Fix: Speed up installer by removing obsolete steps For a more comprehensive changelog of the latest experimental code, see: https://github.com/scummvm/scummvm/commits/ #### 2.7.1 (2023-07-31) General: - Fixed playback speed for Theora videos. - Added scummvm.log file viewer. - Exposed ScummVM debug level in the GUI (Misc tab). - Fixed shader scaler loading failing in certain conditions. - Fixed some screen shaking effects (as in DOTT) causing a crash on SDL1 ports. AGI: - Restored possibility to pick arbitrary render mode in Game Options. AGS: - Multiple additions to game detection tables. - Fixed crashes in various games (commercial and freeware). - Fixed graphical priority errors when using computers in Resonance, Kathy Rain and Blackwell Convergence. - Fix for some sounds not playing in "The Cat Lady" and other games. - Reintroduced thumbnail creation for all savegames. - Fixed regression for translation setting not being saved. - Fixed translation bug in Zniw Adventure (linux version). - Fixed wrong walkspeed in old games (e.g. Apprentice). - Added small workaround for purple texts appearing transparent. - Minor changes to debug/error messages and code style. - Improved display of text. CRYOMNI3D: - Fixed files access preventing to finish Versailles. FREESCAPE: - Added OpenGL shaders renderer. - Games are loading original images from the data files. - Refactored and expanded detection tables for Driller and other unsupported games. - Reimplemented object/player collisions to be more robust. HDB: - Fixed bug with inability to pick up red envelope with keyboard. HYPNO: - Support rendering Korean font for Wetlands. Private: - Dropped 16bit engine requirement. SAGA: - Fixed loading resources from the Amiga release of ITE. - Fixed crash or misbehaviors when handling certain actor actions. SAGA2: - Fixed crash when hovering over certain spells. SCUMM: - Fixed music volume regression in Loom. - Fixed a crash in Full Throttle when pressing 'A' in debug mode. - Silence the warning for missing music files in Monkey Island 1 Ultimate Talkie. - Fixed glitched or invisible cursor in Sam & Max when saving and reloading from the classic menu. - Fixed several savegame loading issues and crashes for early FM-Towns games. - Fixed original GUI banners not disappearing properly in some edge cases. Sword1: - Added detection for Czech and Polish versions with DXA cutscenes. - Added detection for alternative French and Italian versions. - Added detection for Brazilian version published by TecToy. Sword2: - Added support for GOG.com version. - Added detection for alternate Polish version. Tinsel: - Fixed reading older Discworld II savegames. - Fixed unaligned accesses. Tony: - Fixed unaligned accesses. Touche: - Added support for Russian translation by old-games.ru. iOS port: - Fix default theme selection on modern devices. - Better support for autostart configurations. macOS port: - Better support for autostart configurations. RISC OS port: - Fixed crash on RISC OS 5 with games that require lots of RAM.
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