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Note: If you encounter audio dropouts (normally only when using real midi hardware and with SCI games), then it might be because of the audio buffer is set too low. Since ScummVM 2.0 this is done on runtime to give the least overhead. But it also leads to the buffer being set to 1024 for AmigaOS4, which, after some tests, showed that it's insufficent. To cure said dropouts simply add (or change) "audio_buffer_size=8192" in scummvm.ini, under the [scummvm] section. (You can play with this setting using anything from 1024, 2048, 4096, etc., but i found that a buffer setting of 8192 works best.) The following three games have been disabled: - FullPipe The game isn't crashing anymore, but it suffers from severe gfx problems due to endianess issues. - Duckman (game and demo) The game is crashing due to endianess issues. - Blazing Dragons suffers from severe gfx problems due to endianess issues. I hope that there will be a 2.2.1 where all those issues can be addressed. AmigaOS4 specific changes/additions: 2.2.0 - Chg: Installer adapted to new subdirectory structure. For a more comprehensive changelog of the latest experimental code, see: https://github.com/scummvm/scummvm/commits/ 2.2.0 (2020-09-27) New games: - Added support for Blazing Dragons. - Added support for Griffon Legend. - Added support for Interactive Fiction games based on the following engines: ADRIFT (except for version 5), AdvSys, AGT, Alan 2 & 3, Archetype (newly reimplemented for Glk from the original Pascal sources), Hugo, JACL, Level 9, Magnetic Scrolls, Quest, Scott Adams, ZCode (all ZCode games except the Infocom graphical version 6 games). Currently, more than 1600 games are detected and supported. - Added support for Operation Stealth. - Added support for Police Quest: SWAT. - Added support for English translation of Prince and the Coward. - Added support for Ultima IV - Quest of the Avatar. - Added support for Ultima VI - The False Prophet. - Added support for Ultima VIII - Pagan. New ports: - MorphOS port got a major rewrite. General: - Autosaves are now supported for all the engines. - Errors are more likely to open the debugger, and be displayed, than just crash ScummVM. - Games are sorted in GUI ignoring the articles. - Now Hebrew is displayed correctly in GUI (requires FriBiDi library). - Updated the Roland MT-32 emulation code to Munt 2.4.0. - Added option to select the default voice for ports that support Text-to-Speech. - Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit) - Major improvements to the keymapper. BBVS: - Added support for the demo, available from our website. - Added support for the Loogie minigame demo. Dreamweb: - Added support for Russian fan-translation. - Fixed animation speed. Illusions: - Fixed subtitle speed (set it to max for good speed). - Added support for Russian Duckman. Kyra: - Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function). - Added support for the PC-98 version of Eye of the Beholder I. - Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation). Lab: - Fixed sound looping in some rooms. Neverhood: - Added support for bigger demo, available from our website. Prince: - Fixed inventory item descriptions display. - Added English translation. - Fixed bug with infinite loop when looking at some objects. Queen: - Fixed loading a save game from the launcher. - Fixed random long delays when starting a game. SCI: - Major improvements to Amiga and Mac sound drivers. - Improved MIDI playback and fixed many audio issues. - Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6. - Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996. - Added support for Inside the Chest / Behind the Developer's Shield. - Added support for German LSL6-Floppy. - Added support for Hebrew Torin's Passage. - Added support for Italian Lighthouse. - Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy. - Fixed Russian LSL1 error when hailing a taxi. - Fixed Phantasmagoria 2 error when attempting easter eggs. - Fixed QFG3 auto-saves. - Fixed QFG4 and Shivers save game thumbnails being obscured by control panels. - Fixed a random crash in the Windows version when exiting a game. - Added support for Roland D-110 sound driver. - The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games. SCUMM: - Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms. - Fixed the rendering of the flashlight in MM NES to match the original version. - Replaced the existing NES palette to a more accurate NTSC palette based on Mesen. - Added a new GUI option to switch to an alternative NES palette based on the NES Classic. - Improved colors in Apple //gs Maniac Mansion. - Fixed crash when entering garage in Apple //gs Maniac Mansion. - Added support from Classic Full Throttle from Remastered release. Supernova: - Improved English translation. Sky: - Fixed syncing of music volume between native settings panel and ScummVM configuration. Sword1: - Added support for localized menus in Novy Disk Russian Trilogy release. - Added support for Spanish playable Demo available from our website. Sword2: - Added support for Spanish playable Demo available from our website. Titanic: - Fixed Barbot crash after asking what else he needs. Wintermute: - Added subsystem for tracking achievements, implemented for 10+ games. Xeen: - Add missing sprite drawer for enemies hit by Energy Blast. - Fixed freeze due to bad mob data at the top of Witches Tower. - Fix crash loading some savegames directly from the launcher. - Fix curing the well in Nightshadow. - Fix loading of wall items from savegames. - Fix U/D keys not working on Quests dialog - Fix incorrect mirror destination for Dragon Tower - Fix crash reading book in Great Pyramid safe - Prevent attributes from going negative - Fix border faces animation during Clairvoyance ZVision: - Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands. - Fixed getting perfect score in Zork: Grand Inquisitor. Android port: - Added support for immersive fullscreen mode. - Improved keyboard and mouse input. iOS port: - Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled). - Removed Quit button to follow the iOS design guidelines. - Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard. - Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task. Linux port: - Added option to use the system file browser instead of the ScummVM file browser. MacOS X port: - Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations. - Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0). RISC OS port: - Added a VFP optimized build for newer hardware. Windows port: - Added support for using additional OneCore voices for text to speech. - Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
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