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 Readme for:  Game » Adventure » scummvm.lha

scummvm

Description: 2D Point-and-Click adventure interpreter
Download: scummvm.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 30Mb
Version: 2.1.0
Date: 12 Oct 19
Author: The ScummVM team
Submitter: Raziel
Email: raziel_nosgoth/web de
Homepage: https://scummvm.org
Requirements: AmigaOS4 and at least one of the supported games
Category: game/adventure
Replaces: game/adventure/scummvm.lha
License: GPL
Distribute: yes
Min OS Version: 4.1
FileID: 11034
 
Images:
 
Videos:
Comments: 168
Snapshots: 6
Videos: 0
Downloads:  (Current version)
 (Accumulated)

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AmigaOS4 specific changes/additions:

2.1.0

- Change: New PNG icons (app, drawer, installer and guide).
- Change: Switched to SDL2
  (Thanks to capehill for his work on SDL2).
- Fixed: AmigaGuide arexx converter rewrote to handle new markdown.
- Fixed: Broken cursors in numerous games using OpenGL renderer
  (e.g. Humongous Entertainment, Sierra, etc.) have been sorted.
  (Needs MiniGL 2.23+).
  Since this version is not yet publically available, one can use a beta
  build from here:
 
http://www.hyperion-entertainment.com/svn/MiniGL/branches/updates-kc/precompiled
_binaries.7z

For a more comprehensive changelog of the latest experimental code, see:
        https://github.com/scummvm/scummvm/commits/

2.1.0 (2019-10-13)

 New games:
   - Added support for Blade Runner.
   - Added support for Duckman: The Graphic Adventures of a Private Dick.
   - Added support for Hoyle Bridge.
   - Added support for Hoyle Children's Collection.
   - Added support for Hoyle Classic Games.
   - Added support for Hoyle Solitaire.
   - Added support for Hyperspace Delivery Boy!
   - Added support for Might and Magic IV - Clouds of Xeen.
   - Added support for Might and Magic V - Darkside of Xeen.
   - Added support for Might and Magic - World of Xeen.
   - Added support for Might and Magic - World of Xeen 2 CD Talkie.
   - Added support for Might and Magic - Swords of Xeen.
   - Added support for Mission Supernova Part 1.
   - Added support for Mission Supernova Part 2.
   - Added support for Quest for Glory: Shadows of Darkness.
   - Added support for The Prince and the Coward.
   - Added support for Versailles 1685.

 New ports:
   - Added Nintendo Switch port.

 General:
   - Improved GUI rendering and overall GUI performance.
   - Added stretch mode option to control how the display is stretched to the
     window or screen area.
   - Fixed incorrect cursor movement when it's controlled using the keyboard.
   - Updated the Roland MT-32 emulation code to Munt 2.3.0.
   - Improved unknown game variants reporting.
   - Enabled cloud support.
   - Added Text to Speech capabilities for better accessibility on some
platforms.

 ADL:
   - Improved color accuracy.
   - Added a TV emulation mode.
   - Added support for the WOZ disk image format.

 Drascula:
   - Fixed loading game from launcher when the game had been saved in chapter 1.

 Full Pipe:
   - Fixed playtime not being restored when loading a savegame.
   - Fixed a bug that leads to enormous memory consumption in scene 22.

 Kyra:
   - Added support for the Amiga version of Eye of the Beholder I + II.
   - Added support for the FM-Towns version of Eye of the Beholder II.
   - Several bug fixes.

 MOHAWK:
   - Added a main menu for the 25th anniversary release of Myst ME.
   - Repurposed the landing menu as a main menu for the 25th anniversary
     release of Riven.
   - Added autosave to slot 0 to Myst and Riven.
   - Added keyboard shortcuts for loading and saving as documented in the game
     manual to Myst and Riven.
   - Fixed a crash caused by the observatory viewer random position going out
     of bounds in Myst.
   - Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
   - Fixed missing end credits for the Polish version in Riven.
   - Improved usability for some puzzles in Myst and Riven.
   - Fixed various crashes, graphics glitches, and sound imperfections in Myst
     and Riven.

 Mortevielle:
   - Added speech synthesis on some platforms.

 SCI:
   - Added LarryScale, a high quality cartoon scaler for Leisure Suit Larry 7.
   - Fixed over 100 original game script bugs in CAMELOT, ECO1, ECO2,
     FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2, LONGBOW, LSL6,
     MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and SQ4.
   - Fixed a bug in version 2.0.0 that prevented the Macintosh versions of
     Freddy Pharkas, King's Quest 6, and Quest for Glory 1 (VGA) from loading.
   - Fixed a crash in the Macintosh version of Freddy Pharkas when picking up
     the shovel which makes the game completable.
   - Fixed loading autosave games.

 SCUMM:
   - Implemented lipsync for v6 and v7+ games.
   - Improved Audio quality in Humongous Entertainment games by using the Miles
AdLib driver.
   - Fixed possible stack overflows in The Dig and Full Throttle.
   - Fixed original speech glitch on submarine in Indiana Jones and the Fate of
Atlantis.
     Users need to recompress their monster.sou using an up-to-date version of
scummvm-tools
     for this to take effect when using compressed audio.
   - Fixed an issue in the wig maker room in the German version of SPY Fox 3:
Operation Ozone
     which makes the game completable.
   - Added sound driver for the Amiga versions of Monkey Island 2 and Indiana
Jones
     and the Fate of Atlantis.

 Sherlock:
   - Fixed crash in Spanish version talking to lady in Tailor shop.

 SKY:
   - Added workaround for original game bug to improve intro and not cut off
images which exist
     as fullscreen (320x200px) in the game data files.

 Tinsel:
   - Fix loading Discworld 1 savegames from the launcher where Rincewind had a
held item.
   - Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
   - In Discworld 1, Held items being released that were never in the Luggage or
Rincewind's inventory
     will now be automatically dropped into the Luggage rather than being lost.

 Titanic:
   - Fixed bug in entering floor numbers numerically that could crash the game.
   - Fixed parser not getting properly reset across sentences in a conversation.
   - Fixed endless busy cursor on Titania closeup when brain slots are
incorrectly inserted.
   - Fixed loading saves in front of Barbot could cause him to go into an
infinite animation loop.
   - Fixed crash asking Parrot who sabotaged the ship.

 Tucker:
   - Fixed multiple graphic issues in Bud Tucker in Double Trouble.
   - Fixed multiple issues with font and subtitle rendering.
   - Fixed dentist music in mall being played incorrectly.
   - Fixed wrong sound effects being played.
   - Fixed a bug that made the bubbles in the Plugs Shop not always visible.
   - Fixed a missing animation when Ego and Billie are on the boat.
   - Fixed a bug that caused a dead end in the second museum scene.
   - Bud is no longer able to walk outside the walkable area when visiting the
club.
   - Bud is also no longer able to walk through closed doors.
   - Added mouse wheel support for inventory scrolling.
   - Allow skipping of speech.
   - Improved savegame handling and added support for autosaves.

 ZVISION:
   - Fixed graphical glitch in Zork: Grand Inquisitor.
   - Packaged the required fonts with ScummVM.

 Android port:
   - Rewrote to make use of the OpenGL Graphics Manager.
   - Added a button to show the virtual keyboard.
   - Implemented clipboard support.
   - Use the dedicated GUI option for enabling the touchpad mode.
   - Added code for searching accessible external media.

 iOS port:
   - Added support for Smart Keyboard.
   - Added three-fingers swipe gestures to simulate arrow keys.
   - Added pinch in and out gestures to show and hide the keyboard.
   - Added scrollable accessory bar above the keyboard with keys not present on
the keyboard.

 macOS port:
   - Added option to use the ScummVM file browser instead of the system file
browser.
   - Added access to documentation from the Help menu.

 PS Vita port:
   - Implemented front touch and optional rear touch controls.

 PSP port:
   - Implemented aspect ratio correction.
   - Improved smoothness of mouse pointer motion.
   - Added mouse pointer speed and analog nub deadzone settings.

 SDL ports (including Windows, Linux, macOS):
   - Added support for game controllers.
   - Added support for adding games via Drag and Drop.

 Windows port:
   - Added option to use the system file browser instead of the ScummVM file
browser.

 RISC OS port:
   - Added a StrongHelp manual.
   - Added error reporting using !Reporter.

File Version Size Date OS Dls Readme
scummvm-src.zip2.1.044Mb12 Oct 194.1¤ scummvm-src - ScummVM Source
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