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 Readme for:  Game » Action » voxelbird.lha

VoxelBird

Description: Amazing Voxel Bird Saga
Download: voxelbird.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 4Mb
Version: 12
Date: 01 Feb 16
Author: www.cherry-darling.net
Submitter: uploader
Homepage: http://cherry-darling.net/voxelbird/index.html
Requirements: AmigaOS4
Category: game/action
Replaces: game/action/voxelbird.lha
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 9727
 
Images:
 
Videos:
Comments: 2
Snapshots: 0
Videos: 0
Downloads:  (Current version)
 (Accumulated)

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Amazing Voxel Bird Saga

Ranked 1st at the Demodays 2014 demo-party's game competition.

------------------------------

Help the cute little Voxel bird to survive as long as possible.
All you can do is to flap its wings to fly higher, gravity pulls you down.
Avoid hitting the hills and other obstacles.

Collectable stuff:

Coins :
Increase score. Score higher by not missing coins.

Red Flower:
Restore your life-bar.

Mushroom:
Grow and become invincible for some seconds. Ram through all those obstacles :)
Eat more mushrooms to stay invincible.

Bomb:
Blast away any obstacles.

Flag:
Get quite some extra points.

------------------------------

Requirements:
AmigaOS 4, Warp3D (probably it even runs on classics with those specs, we
couldn't test that)

Installation:
Just un-LHA, preserving folder structure and put the result wherever you want.

------------------------------

New in this version:

V12
- Quick'n'dirty hack to somewhat work with the LATEST (!) Wazp3D on RadeonHD
setups.
  Somewhat! There are lots of glitches (no z-buffer, no fun TM ;) ), but it's
playable.
- Added working Wazp3D configuration file.
- General framework improvements.

V11
- No visible mouse-pointer in fullscreen mode.
- Therefore also no pause-button in fullscreen mode. Use Esc to pause / enter
options menu.
- thanks to getting rid of MiniGL the game is now fast enough to use the REAL
sector flag.
  Before that it started to crawl as soon as this was rendered, therefore there
  was only the flag's pole on AOS4. You can still notice some fps-drop related
to the flag
  but it is remains playable.
- new voxel optimization leads to some hundreds (or even >1000 in high detail
mode) polygons less on avg
- somewhat less box-sections
- hard mode a bit easier
- auto-updater fix
- some internal code optimizations and improvements
- some hundred KB less storage space required
- fix: sometimes (rare) missing bottom polygons on incoming voxels

------------------------------

Tooltypes:

FULLSCREENNAME=VoxelBirdScreen
where VoxelBirdScreen is the name of the screen you defined for playing the
game.
If fullscreen is activated through the game's options it will use that screen
instead of showing a screen-mode-requester.

VSYNC=1
If that is set the game will use vertical-sync when played in fullscreen.

SHOWFPS=1
If that is set the game will display the current frames per second and other
stats
on the bottom of the screen while in-game.

CLOSEWB=1
If that is set then the game will try to close the Workbench if playing in
fullscreen-mode.

------------------------------

Credits:

Code: Daytona675x
Gfx: H2o
Music: W.O.T.W.
SoundFX: Daxx
NFO-ASCII-Art: sk!n

Special thanks to:
AmigaGuru, Bruno, BSzili, David, Epsilon, Irata, Link, Melli, Ria, Yasu

------------------------------

Technical notes:

Sorry, the game is still not blazingly fast, but it got much better :)
With the current gfx-drivers (which apparently don't know anything about T&L...)
I don't think you can squeeze any more performance out of it.

Anyway, turned out MiniGL was the major bottleneck.
By replacing it by native Warp3D (decent SDK docs, decent SDK sample code, where
are you?!)
and my own vertex-calculations it now runs about twice as fast on my hardware
(sam460ex, Radeon9250) when using the following settings:

highest detail-mode fullscreen, 640x480, 16bit VSYNC=0

This version: around 20 fps
Old MiniGL version: around 8 fps, massive gfx-bugs

So, that means that now highest detail mode is actually playable on AOS4!

Besides that the wrong-colored-triangles-at-the-edges-issue is gone, a MiniGL
bug.

------------------------------

Notes:

This game is free and we do all this in our free time.
If you like this game and want us to produce more, please consider donating:
http://www.cherry-darling.net/voxelbird/

If you want to spread the news / the game, please don't link to the archives
directly!
And please don't put it into any (online) software collection without asking
first.
Instead link to the game's homepage or Cherry-Darling's main page (links below).

In case you hit a bug please send a report including crash-log, screenshot,
whatever appropriate and possible, to the following mail-adress:

info()cherry-darling.net

If possible also attach an LHA of the game's settings, located here:
ENVARC:Cherry_Darling/VoxelBird

------------------------------

Links:

Game's Homepage:
http://www.cherry-darling.net/voxelbird/index.html

Cherry-Darling Homepage:
http://www.cherry-darling.net

VoxelBird on Facebook:
https://www.facebook.com/amazing.voxel.bird.saga

Cherry-Darling on Facebook:
https://www.facebook.com/cherrydarling2013

VoxelBird for Android:
https://play.google.com/store/apps/details?id=com.cherrydarling.voxelbird

VoxelBird for iOS:
https://itunes.apple.com/us/app/a-amazing-voxel-bird-saga/id839537822

Contact / Bug reports:
info()cherry-darling.net

------------------------------

Have fun!
Your Cherry-Darling-Team

Copyright (c) 2004-2018 by Björn Hagström All Rights Reserved
Amiga OS and its logos are registered trademarks of Hyperion Entertainment