OS4 DepotLogo by Nickman 
(anonymous IP: 3.137.218.215,0) 
 HomeRecentStatsSearchMirrorsContactInfoDisclaimerConfigAdmin
 Menu

 Features
   Crashlogs
   Bug tracker
   Locale browser
 

 Categories

   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (596)
   o Document (22)
   o Driver (97)
   o Emulation (147)
   o Game (1004)
   o Graphics (497)
   o Library (115)
   o Network (232)
   o Office (66)
   o Utility (923)
   o Video (69)

Total files: 4365

Full index file
Recent index file

 Links

  Amigans.net
  OpenAmiga
  Aminet
  UtilityBase
  IntuitionBase
  AmigaBounty


Support the site


 Readme for:  Development » Library » Graphics » agg2sdk_gpl.lha

Agg2sdk_gpl

Description: Anti-Grain Geometry 2D Graphics C++ SDK (GPL)
Download: agg2sdk_gpl.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 10Mb
Version: 2.5
Date: 12 May 08
Author: Maxim Shemanarev
Submitter: Pål Ringkilen
Email: p ringkilen/hotmail com
Homepage: http://www.antigrain.com/
Requirements: SDK 51.22
Category: development/library/graphics
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 3675
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)
 (Accumulated)

[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] 
[Edit by staff: agg2sdk 2.5 is relicensed under GPL which means that any
software using agg2sdk 2.5 must also be GPL/Open Source. If you want to keep
your software closed source then use the 2.4 archive that uses the old license.
See more information at http://www.antigrain.com]

Just a quick os4 compile of v2.5 I needed for a project.
Are testfiles in bin archive. 
Read readme's etc for more info/installing etc..

Old readme:


This is a repacked copy of the Anti-Grain Geometry 2.4 SDK.

Compiled and tested with the OS4 native SDK 51.22.

News and History:
=================
May 8, 2006 AGG v2.4 is released! After a while of silence AGG is here
again. That was the time of active development and you will have to make
some changes in your code too. Hopefully it isn't that hard. See AGG
Version 2.4 Release Notes for details. Below there's a brief description
of the achievements. 
 o Redesigned scanline renderers and span generators. See AGG Version
   2.4 Release Notes for details. 
 o Low level renderers (pixfmt) now have a possibility to use a custom
   class-accessor to pixel data. 
 o Redesigned image and pattern filters and resamplers. Now they are
   considerably generalized and in fact, images and patterns are now
   combined into single classes. You can use custom pixel accessors for
   the images. 
 o The major breaktrough is rendering of Flash compound shapes. Now
   AGG provides two ways of Flash rendering. One is pretty simple and
   in fact, was available before (well, almost), the other is more
   complex, but allows you to have absolutely flawless result. It's
   demonstrated in Demo flash_rasterizer.cpp. The simple method, that
   decomposes the shape into separate multiply connected polygons is in
   Demo flash_rasterizer2.cpp. 
 o New demo examples summary 
   o Demo flash_rasterizer.cpp - Flash rasterization based on compound shapes 
   o Demo flash_rasterizer2.cpp - Flash rasterization based in shape
decompositing 
   o Demo gouraud_mesh.cpp - Seamless Gouraud triangle mesh 
   o Demo line_patterns_clip.cpp - New line clipping considering image patterns 
   o Demo compositing2.cpp - Another extended compositing modes demo 
   o Demo gamma_tuner.cpp - Yet another monitor gamma tuner
         
 o Redesigned path_storage. Now it's a class template and it's functionality
   is separated. You can use any kind of data container, like std::vector,
   std::deque, etc. Also, there are special adaptors added, such as:
   poly_plain_adaptor poly_container_adaptor poly_container_reverse_adaptor
   line_adaptor 
 o Added custom clippers to rasterizer_scanline_aa and
   rasterizer_compound_aa. 
 o Considerably redesigned clippers for renderer_outline_image. Now it
   maintains correct pattern repetition even with clipping. 
 o All memory allocations and deallocations are now done via pod_allocator
   and obj_allocator. You can replace them if you define
   AGG_CUSTOM_ALLOCATOR and provide file agg_allocator.h
   (it's your responsibility to provide this file). 
 o From now on AGG is released under dual licensing, the original AGG one
   and the Modified BSD license. See The License for details. 
 o Some other improvements. 
 o Milan Marusinec AKA Milano ported the whole AGG to Object Pascal.
   It's a great job! Don't forget to visit: http://www.aggpas.org

Release Notes:
==============
http://www.antigrain.com/news/release_notes/v24.agdoc.html











File Version Size Date OS Dls Readme
agg2sdk.lha2.41Mb22 May 064.07¤ Agg2sdk - Anti-Grain Geometry 2D Graphics C++ SDK
Copyright (c) 2004-2024 by Björn Hagström All Rights Reserved
Amiga OS and its logos are registered trademarks of Hyperion Entertainment