DESCRIPTION
Patch some Warp3D functions on OS3 or OS4
LICENSE PatchWarp3D : Alain THELLIER - Paris - FRANCE GNU General Public License
(GNU GPL)
MOST IMPORTANT FEATURES IMPORTANT: If your Warp3D works perfectly then dont use
this program
This file patch some Warp3D bugged/unimplemented functions:
Use it if the hardware-driver cant use DrawElements/DrawArray
Use it if the hardware-driver cant draw lines/points or big lines/points or
textured lines/points Use it if the hardware-driver cant read/write in zbuffer
Patched functions:
W3D_DrawArray
W3D_DrawElements
W3D_DrawLine
W3D_DrawLineStrip
W3D_DrawLineLoop
W3D_DrawPoint
W3D_ReadZSpan
W3D_WriteZSpan
W3D_ReadZPixel
W3D_WriteZPixel
W3D_Query & W3D_QueryDriver only to inform about new functionnalities
INSTALLATION For real OS3 Amiga 68k just run PatchWarp3D For real OS4 PPC
Amiga just run PatchWarp3D-ppc Let the window opened and click Ctrl C inside
to disable the patch You can test the patch efficiency with Aminet/Cow3D and
keys 'e' elements=W3D_DrawElements 'p' points=W3D_DrawPoint 'l'
line=W3D_DrawLine '0' zero=big lines/points
HISTORY Recently I discovered that FPSE the Playstation emulator was working on
Os3/WinUAE/Wazp3D Badly it wasnt supporting Wazp3D "Renderer : hard" but only
"Renderer: soft to bitmap" due to efficient but not so well written FPSE Warp3D
plugin (FPSE miss a W3D_FlushFrame(); to finish to draw a frame) But having Lara
Croft III on WinUAE , even slowly, was a great satisfaction :-) Then i
discovered that lots of people got problems with FPSE and the Warp3D plugin
gpuw3d.dll So i launched FPSE with Warp3D debugger and see that it was using
W3D_DrawElements() W3D_Drawarrays()
And i know that those functions dont works on some drivers (Example: cow3d cant
do DrawElements() on my Sam440 ) So I maded a Patch to implement those functions
and also i added the old patches maded some time ago about lines/points reading
Zbuffer Note that FPSE on Wazp3D/WinUAE dont need this patch to works
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