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 Readme data for Root » Utility » Misc » patchwarp3d.lha

Description: Patch some Warp3D functions
Install: patchwarp3d.lha
Size: 36kb 5
Version: beta6
Date: 06 Dec 11
Author: Alain Thellier
Submitter: Spot / Up Rough
Email: spotUP/gmail com
Category: utility/misc
License: Other
Distribute: yes
Min OS Version: 4.0
DESCRIPTION 
Patch some Warp3D functions on OS3 or OS4
                                                                                

LICENSE PatchWarp3D : Alain THELLIER - Paris - FRANCE GNU General Public License
(GNU GPL) 

MOST IMPORTANT FEATURES IMPORTANT: If your Warp3D works perfectly then dont use
this program    
This file  patch some Warp3D bugged/unimplemented functions:    
Use it if the hardware-driver cant use DrawElements/DrawArray     
Use it if the hardware-driver cant draw lines/points or big lines/points or
textured lines/points Use it if the hardware-driver cant read/write in zbuffer  
  
Patched functions:                                
W3D_DrawArray                                    
W3D_DrawElements                                
W3D_DrawLine                                    
W3D_DrawLineStrip                                
W3D_DrawLineLoop                                
W3D_DrawPoint                                    
W3D_ReadZSpan                                    
W3D_WriteZSpan                                    
W3D_ReadZPixel                                    
W3D_WriteZPixel                                
W3D_Query & W3D_QueryDriver only to inform about new functionnalities           
                   
INSTALLATION For real OS3 Amiga 68k   just run PatchWarp3D For real OS4 PPC
Amiga   just run PatchWarp3D-ppc Let the window opened and click Ctrl C inside
to disable the patch You can test the patch efficiency with Aminet/Cow3D and
keys 'e'    elements=W3D_DrawElements 'p'   points=W3D_DrawPoint 'l'   
line=W3D_DrawLine '0'   zero=big lines/points


HISTORY Recently I discovered that FPSE the Playstation emulator was working on
Os3/WinUAE/Wazp3D Badly it wasnt supporting Wazp3D "Renderer : hard" but only
"Renderer: soft to bitmap" due to efficient but not so well written FPSE Warp3D
plugin (FPSE miss a W3D_FlushFrame(); to finish to draw a frame) But having Lara
Croft III on WinUAE , even slowly, was a great satisfaction :-) Then i
discovered that lots of people got problems with FPSE and the Warp3D plugin
gpuw3d.dll So i launched FPSE with Warp3D debugger and see that it was using
W3D_DrawElements() W3D_Drawarrays()
And i know that those functions dont works on some drivers (Example: cow3d cant
do DrawElements() on my Sam440 ) So I maded a Patch to implement those functions
and also i added the old patches maded some time ago about lines/points reading
Zbuffer Note that FPSE on Wazp3D/WinUAE dont need this patch to works










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