Playing around with some heightfields, bumpmapping and shadowcasting...
The 'zstest' program understands the following command line options:
-d Double buffered display
-f Full screen display
-hw Hardware display surface
-w<n> Display width = <n> pixels
-h<n> Display height = <n> pixels
-t<n> Terraing generator start tile size = <n> pixels
When running, the 'zstest' program responds to the followin keys:
Mouse Cycle display modes ()
F1 Display mode 0: 2D or 3D, depending on pitch
F2 Display mode 1: Z graphs
F3 Display mode 2: Z channel
F4 Display mode 3: Intensity channel
B Toggle bump mapping
S Toggle shadow casting
T Toggle objects
Space Toggle scene morphing
Up Pitch up
Down Pitch down
Left Decrease sun altitude
Right Increase sun altitude
* Double scale (display modes 1 & 2)
/ Half scale (display modes 1 & 2)
+ Increase terrain detail
- Decrease terrain detail
PgUp Increase terrain height
PgDown Decrease terrain height
Home Raise terrain base level
End Lower terrain base level
Ins Raise sea level
Del Lower sea level
Sh+Ins Increase fog denseness
Sh+Del Decrease fog denseness
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