This is the 6th release of a port of FreeCiv 2 for AmigaOS 4.
There is an install script now, but extracting
the archive and running should work as it used to.
For a summary of the general changes, read NEWS-2.3.
Tilesets can be changed after installation from the command line or
data/.freeciv/.clientrc prior to starting the client.
The game consists of a server and a client. The suggested client
requires the following shared objects (if in doubt try the larger,
static binary freeciv-sdl-os4.0):
libfreetype.so
libpthread.so
libSDL_mixer-1.2.so
libsmpeg-0.4.so
libvorbisfile.so
libvorbis.so
libogg.so
libmikmod.so
libFLAC.so
and (these are standard)
libSDL-1.2.so
libstdc++.so
libgcc.so
libc.so
The client is basically the SDL variety with two of its features dropped,
namely launching of the server and locale support. The included starting
script allows you to load a saved game, since this also requires a
(re)start of the server. You can save from within the client. Remember
that if your Freeciv username (option -n ) does not match the one you
used when saving, you won't get in the game.
In case the public server list doesn't come up, point your browser at
http://meta.freeciv.org/metaserver.php
Other known bugs, noticed while testing OS4 release (OS specific?):
* Client: Some of the keyboard commands stop working if you run in
fullscreen and return to Freeciv screen with the keyboard, in other words
a key is depressed. So if you care about the keyboard shortcuts, use a
mouse for this. Cursor/numpad keys always work.
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