O O O O
o o o o
o . . o
. .____. _______ .
._______________________.___________ | |__ .__\__. \ ____.___________.
| __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ |
| |_/ / \_| | |/ / ___/ | __// |___\ | |_/ |
| ______/|___________|____|\_______|__________|_____| \_____|_____ |
|____| /_________|
F O R .____.
.________________________ _____________._____________| |__
| __ / __ /_\ __ | ____/____) __/______
| |_/ / |/ / \ \_| | __/ | | |_/ /
. | ______/_____|\_________\__________| | |____|___________/ .
|____| |____|
o . . o
o o P R E S E N T S o o
O O QUANTUM MINIGOLF [AOS4] O O
PORTED BY .................... SPOT
SUPPLIED BY .................. SPOT
TYPE ......................... GAME
REQUIRES ...................... SDL
AUTHOR(S) ..... FRIEDEMANN REINHARD
THIS IS OFFICIALLY THE WEIRDEST
GAME FOR AMIGAOS 4.0 TO DATE!
Quantum Minigolf - a computer game visualizing quantum mechanics
----------------------------------------------------------------
Copyright 2007, Friedemann Reinhard, friedemann.reinhard/ens/fr
Overview:
---------
Quantum minigolf is a minigolf simulation, in which the ball
behaves according to the laws of quantum mechanics. Such a quantum
ball can be at several places at once and diffract around obstacles.
Quantum minigolf exists in two versions
- the sofware-only version, which you have most probably in
front of you when you read this file
- a virtual-reality version. Here the user plays with a real
club which is marked by an infrared LED and tracked by a
webcam. The ball is projected to the ground by a video
projector mounted on the ceiling.
Basically, the software release contains all the neccessary
code to build the virtual-reality version. However building
it will not (yet) be easy, since it is not documented yet :-(
You can find further information and the latest version of quantum
minigolf at
http://www.sourceforge.net/projects/quantumminigolf
Copyright Notice:
-----------------
Quantum minigolf uses several GPLed libraries. Their source code can
be found at the following locations
* fftw3f - the single precision (!) version of libfftw
http://www.fftw.org/
* SDL
http://www.libsdl.org
* SDL_ttf
http://www.libsdl.org/projects/SDL_ttf/
* freetype
http://www.freetype.org/
* Linux Libertine open fonts
http://sourceforge.net/projects/linuxlibertine/
Creating Tracks:
----------------
Quantum minigolf allows you to easily create your own tracks. Just
open tracks/empty.bmp with your favorite graphics software and add
some obstacles. Purely white obstacles (i.e. obstacles with color
rgb(255,255,255)) are infinitely high. Gray obstacles have a finite
height proportional to their intensity.
When you have finished a track, add its name in a new line of
tracks/tracks.cfg.
If you want to use your new track also with the classical simulator,
create two hard- and softcore bitmaps using the Matlab/Octave file
tracks/q2c.m and add their names to the tracks.cfg file.
If you do not create the hard- and softcore bitmaps, the quantum
simulator will nevertheless be able to use your new track.
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