Shoot Em up ported From AmigaClassic to SDL and then got several new features on
the way but still in early stages.
Note that this game may have some bugs as it was done in a hurry and when i saw
that it wasnt a direct "jetstrike" clone i sorta lost interest :I , this is
released AS IS! though feel free to email me if you bump into something that
might be my fault.
ps: use the start script provided (quick and dirty gives you a new meaning ;))
Gameplay is fairly common sense to work out. Stay alive, and shooting enemy
targets gains you points, whereas being shot down or shooting the wrong things
lose you points. You have infinite planes, and are competing against the other
computer planes (or other player!). First to a certain score wins once they
land
at base. Simple!
CONTROLS PLAYER 1 PLAYER 2
-----------------------------------------------------------
ROTATE LEFT CURSOR LEFT Z
ROTATE RIGHT CURSOR RIGHT C
ACCELERATE / STEALTH CURSOR UP S
DROP BOMB CURSOR DOWN X
FIRE SHOT RETURN LEFT CTRL
Gameplay is fairly common sense to work out.
Stay alive, and shooting enemy targets gains you points,
whereas being shot down or shooting the wrong things lose
you points. You have infinite planes, and are competing
against the other computer planes (or other player!).
First to a certain score wins once they land at base.
Simple!
Play Options
At present there is no option screen. Options can be changed by
editing the configuration file apricots.cfg (on UNIX systems this
will probably require root access, user configuration files will
be added soon in a future release). The number and type of planes
can be varied, along with the airbases, as can 1/2 player game
be chosen. The number of anti aircraft guns and scenery
can be selected. Draks can be turned on or off, and a
different condition for winning the game can be chosen.
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