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 Readme data for Root » Game » Roleplaying » angband.lha

Description: Angband - a modern rogue-like RPG game
Download: angband.lha
Size: 1Mb 0
Version: 3.0.6
Date: 07 Dec 05
Author: Various
Submitter: Juha Niemimäki
Email: jniemima/mail student oulu fi
Homepage: http://www.thangorodrim.net/
Category: game/roleplaying
License: Other
Distribute: no
Min OS Version: 4.0
* AmigaOS 4 Changes:

- uses datatypes for sound now. Tested with Kvinkunx sound archives
- no need to assign Angband: anymore
- sound.cfg goes now to xtra/sound/ directory. It looks like:

"
hit           = hit1.8svx hit2.8svx hit3.8svx hit4.8svx hit5.8svx
miss          = miss1.8svx miss2.8svx miss3.8svx miss4.8svx
flee          = fear_n1.8svx fear_n2.8svx fear_n3.8svx fear_n4.8svx
drop          = drop1.8svx drop2.8svx drop3.8svx drop4.8svx drop5.8svx
...and so on
"
-- (taken from Kvinkunx's sound.cfg)

* Old AmigaOS 4 changes:

- fixed public screen problem (I hope), caused by a bug in ObtainBestPen()
call.
- uses newlib.library now.
- directory structure changed a bit. Assign angband: to the main directory
now.

* Angband changes:

Changes Angband 3.0.6:
- Wands and staves are no longer destroyed when a recharge attempt
  backfires.  Instead all the charges are drained.
- Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that
  name is mentioned for the sword of Beren in Tolkien's notes.
  (suggested by Tyler Witter)
- Added a new type of subwindow for displaying the dungeon area around
  the player.
- Added a new subwindow type "Display player (compact)" that displays
  the left-hand-side of the main term (player stats, hitpoints, gold,
  ...) in a separate window.
- Added a new window type that displays the info from the status line.
- Turned the "scroll map while targetting" option permanently on.
- Added a display of the temporary resists to the status line.  The
  resists are only displayed if there is enough room after the dungeon
  level (when using a main or status term with at least 85 cols).
  The verbosity of the output (between "Acid Elec Fire Cold Pois" and
  "AEFCP") depends on the term width.
- Display the player's speed in the character dump and on the info page.
- Identified scrolls can now look different from unidentified ones.
  This allows the use of the individual scroll tiles created by David
  Gervais.
- Allow the ammo-branding activation of 'Cubragol' to be aborted without
  using up the charge. (Diego Gonzalez and Jeff Greene)
- Use actual monster and object symbols instead of a list of hardcoded
  symbols when hallucinating.
- Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120
  new sound events to the game.
  (see also http://www.chambrook.org/angband/soundfx.php)
- Scroll the map when the player is 1/4th of the visible grids away from
  the edge of the map display.
- Allow the OS X version to be started from a read-only medium, for
  example from a disk image or a central installation under
  'Applications'.  All user-specific files like savefiles, scores,
  char-dumps, and saved preferences are stored in
  'Library/Preferences/Angband/' and its subfolders inside the user's
  home directory.
- The Mac OS X application bundle now includes all the necessary files
  from the lib folder.  The separate lib folder in the distribution is
  no longer necessary.  This means that the OS X version can now be
  installed by simply dragging the application icon to the target
  directory.
- The OS X version would crash when changing the sound or graphics
  options before a character was created or loaded. (reported by Patrick
  Hughes)
- Don't save the Mac OS X preferences on exit if the game hasn't been
  initialized properly to prevent corruption of the preference file in
  case of an error at startup.  Skip loading the preference file if it
  is broken. (problem reported by Matt Stone)
- Include the basic Angband sound files per default in the OS X version.
- Made the tile size independent of the font size in the X11 version.
  Store various window settings like the window size between sessions.
- Don't add a hardcoded 'games' subdirectory to the installation path on
  multi-user machines.
- Allow all user created files to be saved in subdirectories under
  ~/.angband/Angband/ when PRIVATE_USER_PATH is defined.
- Allow the use of the 'vcs' display module on systems with devfs-style
  '/dev/vc/*' terminals.
- The virtual console (vcs) front-end does now implement cursor
  visibility and bigscreen support.  (Alexander Ulyanov)
- Enable cursor visibility in the "gcu" front-end on Linux systems.
  (Alexander Ulyanov)
- Fixed a bug in the Xaw frontend, which made Angband crash if the main
  window geometry was specified as an X resource. (Alexander Ulyanov)
- Make X11 frontends show floors as centered dots, walls as blocks, and
  treasures as diamonds. (Alexander Ulyanov)
- Removed the restriction of bigtile mode to the main window in the X11
  version.
- Added Alexander Ulyanov's Linux framebuffer display module from:
  http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz
- Added compile instructions for MinGW/MSYS on Windows. (Tuomas
  Härkönen)
- Added compile instructions for gcc on Mac OS X.
- Fixed a stupid bug that could cause the game to hang or crash when
  killing quest monsters near the edge of the dungeon. (Ivan Tuckwell
  and Dr. Andrew White)
- Added missing tiles and tile assignments for the 32x32 tiles. (Ivan
  Jekic and David Gervais)
- The charges of rods of perception weren't handled correctly when
  compiling with scripting turned off. (reported by "Twilight" and Jeff
  Greene)
- Cursed speed rings should not increase the level feeling. (Anssi
  Ramela and Jeff Greene)
- Refresh the list of visible monsters after (Mass) Banishment,
  Earthquake, and Destruction spells, when using the 'delete nearby
  monsters' function in debug mode, as well as when pressing Ctrl-R.
  ("Twilight")
- Don't try to write zero-length blocks when saving the lib/data/*.raw
  files. (suggested by Juha Niemimaki)
- Corrected the item description for scrolls of recharging. (reported by
  Hugo Kornelis)
- Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4
  (Tiger) caused by releasing a reference that should not be released.
  (reported by Harry Erwin)
- The experience loss as a result of one of the One Ring's activations
  is now 1/4 of both max and current experience instead of the
  unintended reduction of max exp by 3/16 of the current experience.
  (Hugo Kornelis)
- Cleaned up the handling of experience draining when the player has
  Hold Life. The fixed part of the exp drain by nether breaths is now
  also reduced by Hold Life. (Hugo Kornelis)
- The 'star ball' activation fired one ball more when scripting was
  enabled.  (Hugo Kornelis)
- The object description for the 'cure wounds' activation reads
  "activates for cure wounds (4d7)", but it actually cures 4d8 points of
  damage.  The description has been fixed. (Hugo Kornelis)
- The "recharge item" artifact activation can now be canceled at the
  "Recharge which item" prompt without draining the artifact's charge.
  (Hugo Kornelis)
- The symbol for the Shield of Deflection was a light blue [ instead of
  a ) like all other shields. (Hugo Kornelis)
- Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and
  Timo Pietila)





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