O O O O
o o o o
o . . o
. .____. _______ .
._______________________.___________ | |__ .__\__. \ ____.___________.
| __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ |
| |_/ / \_| | |/ / ___/ | __// |___\ | |_/ |
| ______/|___________|____|\_______|__________|_____| \_____|_____ |
|____| /_________|
F O R .____.
.________________________ _____________._____________| |__
| __ / __ /_\ __ | ____/____) __/______
| |_/ / |/ / \ \_| | __/ | | |_/ /
. | ______/_____|\_________\__________| | |____|___________/ .
|____| |____|
o . . o
o o P R E S E N T S o o
O O JOOLEEM [AOS4] O O
PORTED BY .................... SPOT
SUPPLIED BY .................. SPOT
TYPE ......................... GAME
REQUIRES ...................... SDL
AUTHOR(S) ............. CHAI BRAUDO
....................... RYAN REILLY
........................ DALE NORTH
ADDITIONAL NOTES
USR: AND ETC: PROBLEMS FIXED.
Jooleem 0.1.3+
=============
http://jooleem.sourceforge.net/
== Introduction ==
Jooleem is a simple yet extremely addictive puzzle game. There is only one
rule: click on four marbles of the same color that form a rectangle. Time is
constantly running out, but you can earn time (and points) by forming
rectangles. The larger the rectangle, the more time and points are won.
Jooleem is free and open source software.
== Controls ==
Left click - Selects a marble. Selecting an already selected marble deselects
it.
Right click - Deselects the currently selected marbles.
P - Pauses the game.
H - Hint.
F12 - Takes a screenshot. The file can be found in the "data/screenshot" folder.
Esc - Quits the game.
== Tips ==
* When stuck, click the hint button. But beware - you will pay a time penalty.
* Fill up the time bar to advance to the next level. The higher the level, the
more points you get per marble.
* The higher the level, the tougher the game. You earn less and less time per
marble as the game progresses.
== License ==
Jooleem is free and open source software. The code is released under the GNU
General Public License. The full license can be found in GPL.txt in the game's
folder.
All of the game's assets (music, sound effects, images) are original and
released under a Creative Commons deed. The relevant deed can by found at
http://creativecommons.org/licenses/by-nc/2.5/.
== Development ==
Jooleem is developed using C++ and SDL, with cross platform compatibility in
mind. Currently, Windows and Linux versions of the game are available for
download. Mac OS X and RISC OS ports are planned.
You can follow the development process, submit bug reports and make feature
requests on the game's project page - http://sourceforge.net/projects/jooleem/.
== Credits ==
Project lead, code & graphics: Chai Braudo (braudo()users.sourceforge.net)
Music: Ryan Reilly (http://www.allacrost.org/)
Sound design: Dale North (http://www.dalenorth.com/northmedia)
Linux port: Jani Huhtanen
Beta testing: Iddo Braudo, Uri Grupel, Shany Tcshernichov and Ma'ayan Zigdon
The game was inspired by Nick Kouvaris' ZNAX
(http://www.freestuff.gr/lightforce/znax.php)
== Changelog ==
0.1.3
[2005-08-27]
* Fixed - music now loops properly in game mode
0.1.2
[2005-08-27]
* All new original sound effects by Dale North
* All new music track by Ryan Reilly
* When completing a rectangle, the points earned are shown
* Improved sound and music support
* Improved resource loading
* Minor fixes so the game compiles on OS X (GCC 4.0)
* Browser can now be launched on OS X
* Exceptions are shown in an OS specific message dialog
0.1.1 [2005-08-08]
* Clicking a selected marble deselects it
* Executable installer
* Added link to website in the about window
* Fixed button behavior when clicking and dragging
0.1.0 [2005-08-07]
* First public release
[2005-08-27]
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