O O O O
o o o o
o . . o
. .____. _______ .
._______________________.___________ | |__ .__\__. \ ____.___________.
| __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ |
| |_/ / \_| | |/ / ___/ | __// |___\ | |_/ |
| ______/|___________|____|\_______|__________|_____| \_____|_____ |
|____| /_________|
F O R .____.
.________________________ _____________._____________| |__
| __ / __ /_\ __ | ____/____) __/______
| |_/ / |/ / \ \_| | __/ | | |_/ /
. | ______/_____|\_________\__________| | |____|___________/ .
|____| |____|
o . . o
o o P R E S E N T S o o
O O BETWEEN [OS4] O O
PORTED BY .................... SPOT
SUPPLIED BY ...... SLUT NANCY / BAH
TYPE ......................... GAME
REQUIRES ...................... SDL
Between - Jason Rohrer's fifth game, about consciousness and isolation.
Hosted by Esquire magazine as part of their December 2008 "Best and Brightest"
feature.
For in-depth profiles of Jason Rohrer and 27 more geniuses changing the world,
pick up
the December issue of Esquire, on sale this week!
Synopsis: You know exactly what you need to do -- you can see it shimmering
right there
in front of you. You can see it while dreaming, too, and the difference has
become subtle.
Dreams wake into dreams, and people blend in and out: real characters and dream
characters, all woven into the same script. Finally, they fade completely, and
you're alone in the expanse with the construction. With time, you feel something
growing,
a pinhole that eventually yawns into a deep ravine of longing. The construction
languishes,
though the expanse seems indifferent.
One night, in a dream, they appear: things that you clearly could not have
conjured on
your own. Not snowflakes. Not the self-similar forms of leaves. Not distant
planets'
erosion networks as viewed through telescopes.
Not those things that are beautifully external but lack the signatures of
consciousness.
These things that appear are ugly and non-procedural: indecipherable
transmissions
bubbling up through static, faded messages floating in bottles, and charcoal
handprints
on cave walls. Evidence has reached you through time of unknown duration and
distance of
unknown magnitude, but stale evidence is still evidence.
Somewhere, across whatever barriers stand between, is an other.
-- Jason Rohrer, November 4, 2008
A Note: Between is a game for two players linked by a network server. You can
play with
a friend or find a stranger on the server. There is no single-player mode.
(If you must play in the same room as your partner, do not look at your
partner's
screen -- it will spoil the effect of the game.)
More info: http://hcsoftware.sf.net
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