____
_____ \ /
________ ___________ __________\ \ \/ _____ _________ ____ ____ ____
_/ _ // \\ \\ \ / / \ _ \_ / // // /
\ (__/_\_ _ \_ __ \\_ \/ _/ __\___) / / // // /
_\______ \_ (_) / \(____/_/ \_/ ____/_ / // // /
\ _) /____\ / \ \ /\ \ (_ // // // /
\__________/ /_____/______/\_____\__/ \ \_________//___//___//___/
------------------------------------- /\ \_____!NE7 -------------------
/__\
SQRXZ 3 - Adventure for Love v1.00 - official pages at
http://www.retroguru.com & http://www.sqrxz.de
[March 2012]
______ __ __ __
\ // // // //\
\ // // // // \ LICENSE
\//_//_//_//____\__________________________________________________________
Sqrxz 3 is FREEWARE. All rights remain within the development team!
No Money in any form should be charged for the game! Distribution on third
party pages is acceptable if you link to www.retroguru.com and www.sqrxz.de.
Distribution on compilations, CD's, DVD's or other media is only allowed
with a written permission.
______ __ __ __
\ // // // //\
\ // // // // \ ABOUT
\//_//_//_//____\__________________________________________________________
Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You
need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund
and John Holmvall.
If you enjoy the game you can consider a donation, which will help to fund
our next project. Thanks a lot in advance :)
______ __ __ __
\ // // // //\
\ // // // // \ STORY
\//_//_//_//____\__________________________________________________________
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle
somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil
power and Sqrxz is forced to collect dozens of shiny little rings to free her.
The old ruins he has to explore are anything else than safe. Traps are spread
all over the place... and... Sqrxz is not alone!
______ __ __ __
\ // // // //\
\ // // // // \ FEATURES
\//_//_//_//____\__________________________________________________________
* Retrolook! Play like anno 1990!
* Demanding and almost impossible Jump'n'Run annoyance!
* 10 knotty levels!
* 11 wonderful chiptunes!
* Top 10 highscore!
* Infinite continue mode!
* Secrets to discover!
______ __ __ __
\ // // // //\
\ // // // // \ KEYBOARD CONTROLS (where applicable)
\//_//_//_//____\__________________________________________________________
Default Keyboard controls:
* UP = CURSOR UP
* DOWN = CURSOR DOWN
* LEFT = CURSOR LEFT
* RIGHT = CURSOR RIGHT
* JUMP = SPACE
* PAUSE = TABULATOR
Use the ingame menue to change keybindings! A range of joypads and joysticks
is supported too!
______ __ __ __
\ // // // //\
\ // // // // \ CHANGELOG
\//_//_//_//____\__________________________________________________________
* v0.80
- First public release (Dreamcast only!)
for tUM 2011 game developement competition
http://2011.tum-party.net/
* v1.00
changes for all systems:
- added different death animations
- rewritten frameskip code
- fixed block pushing behavior
- added slight delay for block pushing to avoid unintentional actions
- font modifications for increased readability
- increased oxygen reservoir
- cosmetic enhancements
- modified scrolltext
- normalized sfx
- fixed configuration saving
- added settings to define screensize and antialias (OS depending)
changes for Dreamcast:
- fixed highscore bug
______ __ __ __
\ // // // //\
\ // // // // \ CORE TEAM
\//_//_//_//____\__________________________________________________________
* Rodolphe Boixel (Thor)
- Main code
http://thor.pdroms.de
* Shahzad Sahaib (Kojote)
- Producer, Levels, Beta-Test
http://www.pdroms.de
* Simon Butler
- Graphics (Sprites & Tiles)
https://www.xing.com/profile/Simon_Butler
* Alexander Wiklund
- Music / Chiptunes (detailed tracklist? scroll down!)
http://www.myspace.com/alexwiklund
* Anne Claire Riffaud Declercq (Luce)
- Mascot & Storyline drawing
http://www.lycan-corp.com/
______ __ __ __
\ // // // //\
\ // // // // \ PORTERS
\//_//_//_//____\__________________________________________________________
* Rodolphe Boixel (Thor)
Ports: Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP
* Frank Wille (phx)
Ports: Amiga OS4, MorphOS, NetBSD x86
http://sun.hasenbraten.de/~frank/
* Scott Smith (pickle)
Ports: Pandora, Wiz, Caanoo, GP2x
http://boards.openpandora.org/index.php?/user/69-pickle/
* Lars Persson (AnotherGuest)
Ports: Symbian OS Series 60, Symbian OS UIQ 3
http://anotherguest.se/
* Xavier Vallejo (Indiket)
Ports: Dreamcast
http://www.dreamcast.es
* Yannick Erb
Ports: AROS
http://www.dusabledanslherbe.eu/AROSPage/
* Sergei Kolesnikov (Exl)
Ports: MotoMAGX
http://motodev.do.am/
* Artur Rojek (zear)
Ports: Dingoo A320 OpenDingux
* David Ryskalczyk
Ports: MacOS X PPC, MacOS X x86
______ __ __ __
\ // // // //\
\ // // // // \ HELPING HANDS
\//_//_//_//____\__________________________________________________________
* Simon
Trailer
http://www.pixelprospector.com
* Andrew Lemon (ne7)
ASCII art for readme file
http://ne7.untergrund.net
* Denny Mueller (Mulle)
Support
http://www.red-aqua-media.de/
______ __ __ __
\ // // // //\
\ // // // // \ THIRD PARTY CREDITS
\//_//_//_//____\__________________________________________________________
We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:
http://www.libsdl.org/
http://www.libsdl.org/projects/SDL_mixer/
http://modplug-xmms.sourceforge.net/
http://www.zlib.net/
The "Scale2x" function used for Antialias is an own recoded implementation by
Yannick Erb and does not use the original GPL'ed code. You may want to check
this page for more information:
http://scale2x.sourceforge.net/
Please kindly note that this function, once activated, will intense CPU usage
and might lead to slowdowns! Availability of this function is OS depending.
______ __ __ __
\ // // // //\
\ // // // // \ MUSIC TRACKLIST
\//_//_//_//____\__________________________________________________________
"Title Music" and "Level Complete Jingle" plus ingame music (see list) made
by Wiklund/Fairlight^Speckdrumm.
Level 1: Labyrinth
Level 2: Ancient Temple
Level 3: Happy Times
Level 4: Almost There
Level 5: Rising Sun
Level 6: Deep Wildness
Level 7: The Challenge
Level 8: Twin Rainbow
Level 9: Yesterday is Tomorrow
Level 10: Tasty Flowers
[END OF FILE]
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