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Description: GLQuake with multitexturing support
Install: glquake.lha
Size: 989kb 5
Version: 1.09b7
Date: 04 Mar 11
Author: Max m3x Tretene
Submitter: Max m3x Tretene
Email: massimiliano tretene/gmail com
Homepage: http://www.soft3dev.net
Requirements: AmigaOS4.x + W3D + AHI
Category: game/fps
License: GPL
Distribute: yes
Min OS Version: 4.0
Short:    GLQuake for AmigaOS4
Author:   Max m3x Tretene
Version:  1.09 - beta 7
Type:     game/shoot

Introduction:

This is the AmigaOS 4.x porting of ID Software's game Quake. Based on the 
original Amiga porting from Frank Wille and Steffen Häuser, and use AHI  code 
from Jarmo Laakkonen.

Minimum system requirements:

AmigaOS 4.x
PowerPC 603e or above
3D graphic card
32 Mb ram
W3D
AHI
Quake1 data files

Notes:

On some setups disabling multitexturing (from the Options menu) results 
in lower framerates, but the game may gains in smoothness.

A skybox package is available here: http://www.soft3dev.net/pages/glquake_e.php

If you should encounter any problems, contact the author, 
Max Tretene: massimiliano.tretene()gmail.it 
or visit the web site: www.soft3dev.net

The GLQuake source is published under the GNU General Public License.
Please read the file COPYING for more information.

Release note:

02 Mar 2011:
	- recompiled with newlib
	- partially based on the unofficial glquake 1.13 sources
	- up to 10% faster
	- use application.library game mode
	- added the following new effects: Torch Flares, Flash Blend 
	- removed bug with lightmaps under AmigaOS4.1 
	- enhanced Option menu to modify more parameters while the game is running
 
14 June 2005:
	- first public release (tested only on a microA1-mk2 / Radeon 7000 setup)
	- this version introduce multitexturing (on gfx cards which support it)
	- added a new -grabmouse switch to block the mouse inside the window (works
	  only with the -windowmode switch)	
	- there is no more need to increase the CLI stack
	- support skyboxes 
	- if there isn't any sound card installed, run it with -nosound or you will get
a GR	
	





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