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 Readme data for Root » Game » Adventure » residualvm.lha

Description: 3D game interpreter
Install: residualvm.lha
Size: 2Mb 5
Version: 0.1.1
Date: 11 Feb 13
Author: The Residual team
Submitter: Raziel
Email: raziel_nosgoth/web de
Homepage: http://residualvm.org
Requirements: AmigaOS4.1 and Grim Fandango
Category: game/adventure
License: GPL
Distribute: yes
Min OS Version: 4.1
Read further down for news on the AmigaOS4 port (not much)

0.1.1 (2013-02-10)
	New features:
	- New config option "use_arb_shaders" to cope with some graphics drivers lying
about their capabilities
	and causing rendering problems.

	Engine fixes:
	- Fixed bad rendering of the cats race animation
	- Fixed characters' lipsync going sometimes out of sync
	- Fixed wrong animation when entering Toto's scrimshaw parlor in year 2 (#621)
	- Fixed Domino's mouth not stopping moving after talking sometimes (#633)
	- Fixed bad render of Glottis outside the beavers dam (#143)
	- Fixed Manny teleporting around in the High Rollers Lounge's elevator (#682)
	- Fixed mixed up music at the Mayan temple and at the end of the game (#614)
	- Fixed the Bonewagon and the monster disappearing in the tunnel when using the
software renderer (#701)
	- Fixed stuck music when opening the photofinish and examining it immediately
later (#246)
	- Fixed Manny freezing sometimes when talking to the Angelitos and in some
other cases (#483)
	- Fixed shadow artifacts when picking up some objects with the OpenGL renderer
(#294)
	- Fixed the spider orientation when entering the spiders room the first time
(#368)
	- Fixed Manny going inside some poles outside the Calavera Cafe and outside
Velasco's garage (#578)
	- Fixed Manny flickering with the OpenGL renderer outside the morgue (#678)
	- Fixed subtitles overlapping when talking to Nick with Glottis screaming in
the background (#685)
	- Fixed the Bonewagon popping when Glottis starts driving in the Petrified
Forest (#691)
	- Fixed a crash happening sometimes in the beavers dam (#453)
	- Fixed audio volumes resetting or changing on their own (#710)
	- Fixed a crash happening sometimes when a character talks (#711)
	- Fixed the cat race animation not stopping when changing room (#679)
	- Fixed the gun not disappearing when Manny puts it away outside the greenhouse
(#422)
	- Fixed Toto abruptly interrupting when talking sometimes when Naranja is
asleep

	Game data fixes:
	- Fixed vanishing of Manny's nautical hat in year 3 when using the inventory 	-
Fixed the sequence of Bowlsley pointing the gun at Manny in his shop 	- Fixed
bonewagon popping when entering and exiting the room with the pump tree (#280)
	- Fixed the DOD door animation and duplicated sfx when using it 	- Fixed
Glottis' animation when he hands Manny the work order (#237) 	- Fixed the wine
cellar forklift not showing a part of its model (#707) 	- Fixed the sound of
punching bag in Dom's office occurring before the animation (#351) 	- Fixed an
animation glitch upon breaking the Neon-Lady (#300) 	- Fixed the turkey baster
becoming full again after Manny empties it (#680) 	- Fixed Toto not looking at
Manny when speaking to him (#285) 	- Fixed Toto's phone being rendered two times
when Manny uses it (#622) 	- Fixed Manny's animations freezing when using Toto's
phone and skipping dialogue lines 	- Made walking from behind Manny's desk in
his room in the Cafe easier 	- Fixed wrong Manny positioning when going from the
stairs of the cat race track to the folding bridge

	Demo:
	- Fixed invisible Domino's drawer (#29)
	- Fixed Manny's walk/run animation not running (#28)
	- Fixed wrong head orientation when looking at something
	- Fixed various objects not showing


AmigaOS4:

Best way to play it (yet):

1) Check "Override global graphic settings" and
2) Uncheck "Fullscreen mode" and
3) Check "Software Rendering"
in the "Edit Game/Graphics" tab.

The .ini file is just there for conveniance as a lot has changed.
You need to adapt the games data path, but should be able to play immediately.

*** A L P H A / B E T A ***

It's still alpha with a glimpse of beta at least in this AmigaOS4 release.

The reason why it isn't officially supported on the ResidualVM homepage
is because the AmigaOS4 release suffers from some drawbacks.
I decided to compile and upload it anyway due to the many bugfixes.

Requirements and Restrictions:

You need to download the official Grim Fandango patch from here:
http://demos.residualvm.org/patches/gfupd101.exe
Just download it and put it to the rest of the game files in your game
drawer, ResidualVM will take care of the rest.

There is

- Still *no* fullscreen mode (yet) - one can set it, but it will crash

- OpenGL support is now available (check the readme on how to access it)
although i highly recommend *NOT* to use it.

- There are many OpenGL/MiniGL related drawbacks, the most visible
is a Z-ordering bug (I hope i'm not mixing things up here again)
which let you see all kind of strange things, i.e.
o Manny can walk through the mail pipe in his Office
o Eva is sitting behind a partial invisible desk
o Eva is typing on a invisible typewriter
o Manny can walk through the desk which holds the hole puncher
o Manny can be seen inside the elevator to the garage
o In the garage Mannys shadow is too far away
...and lots of other things...expect crashes too
(These will hopefully be history once the new 3D driver becomes available)

- Hardware acceleration is now also useable (it's used with OpenGL)
See above notes on stability and bugs!

*** Any help on fixing the crash with Fullscreen highly appreciated! ***

You will most likely get lots of console warnings which can be considered
normal for that state of alpha/beta and will be removed when the time is right..

Please read the readme!

...and last but not least, due to popular demand...

sobjs NOT in a vanilla AmigaOS4.1 install are within the package




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