Description: | Alien Breed type of game plus editor. | Install: | xpired.lha | Size: | 1Mb 5 | Version: | 1.22 | Date: | 14 Oct 05 | Author: | Miroslav Kucer / Os4 quick port by ToAks | Submitter: | tony aksnes | Requirements: | OS4 prerelease 3 or better | Category: | game/action | License: | GPL | Distribute: | yes | Min OS Version: | 4.0 |
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- General, X-pired, X-pir-Ed-It
X-pired is a AlienBreed type of game mixed
with the classic game rock'n roll.
There is also an Editor inside the archive
if you want to create your own levels.
Note that there is 2 level paks included
so read this readme to find out how to
activate them.
Please let me know if there is some
problems with this release (not been tested
by others than me as everyone seems to be
away :-D).
Use this mail address for bug reports of
this os4 version : tony.aksnes()broadpark.no
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General:
****************************************
- WWW, Authors, Thanks, Licence,
Libraries
*** WWW:
http://xpired.temnet.org
*** Authors:
Programming, graphics & levels by:
Miroslav Kucera [Wendigo]
Track composed by:
Jiri Kubrt [Bubrak]
Additional programming, Linux build:
Michal Belda [Micval]
Additional leveldesign:
Martin Kucera [MaK]
Additional levels, testing, Linux b.:
Jakub Drnec [JayDee]
Additional programming:
Rogan Creswick [Largos]
*** Many thanks for:
Promotion in Japan:
Shinji Iioka [Linux magazine]
Debian packages:
Roman Porizka [arTee]
*** Licence:
This program is free software; you can
redistribute it and/or modify it under
the terms of the GNU General Public
License as published by the Free
Software Foundation; either version 2 of
the License, or (at your option) any
later version.
This program is distributed in the hope
that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the
GNU General Public License along with
this program; if not, write to the
Free Software Foundation, Inc.
59 Temple Place, Suite 330
Boston, MA 02111-1307 USA
*** Libraries:
SDL 1.2 Library:
http://www.libsdl.org/download-1.2.html
SLD_gfx 2.0 Library:
http://www.ferzkopp.net/Software
/SDL_gfx-2.0/
SDL_image Library:
http://www.libsdl.org/projects/SDL_image
SDL_mixer Library:
http://www.libsdl.org/projects/SDL_mixer
All libraries are distributed under the
terms of GNU LGPL.
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X-pired:
****************************************
- Keys, Passwords, DemoMode, Command
line options, Level elements
*** Keys:
AltS - setup volume & shadows
AltF,AltEnter - toggle fullsc/windowed
Cursor keys - move
Ctrl - run (push harder)
Esc - kill (restart level)
AltX,AltQ,AltF4 - exit
*** Passwords:
Password (if level has one) is displayed
at window caption in square brackets.
If you want to use it, just type it in
title screen and hit ENTER or CTRL.
If game is over, the latest password is
automaticaly prepared to enter.
*** DemoMode:
To play stored demo, enter password
'demo'.
*** Command line options:
-j, --joystick Enable Joystick 0
-f, --fullscreen Toggle fullscreen/wind.
-n, --nosound Disable sound
-l <file> Load levels from <file>
-d <file> Use demorec from <file>
--version Display version no.
-h, --help Display this help scr.
*** Level elements info:
- Wall: Can't be destroyed.
- TinyWall: Could be destroyed by
explosion.
- Crate: Pushable. Could be destroyed by
fire or explosion.
- Barrel: Pushable. Would explode if
pushed harder and colide with other
object or could be initiated by near
explosion.
- HiExplosive: The same as Barrel, but
with doubled explosion range.
- BEM: Mysterious monster. Step aside it
and you will be dead. Could be killed
by fire or explosion. It don't absorb
explosions. Exits are not active while
any of BEMs is alive.
- Exit: Get there!
- Teleport: Objects moved into teleport
will be transported to the nearest
teleport in south direction in the
same column or to the first teleport
in east direction. If there is no
teleport in this directions, object
will be send to first teleport from
the left. Object will leave teleport
in the same direction and with the
same speed as after teleportation. If
it couldn't leave teleport, teleport
will be blocked by this object.
- Ice: You will slide on it. Barrels and
HiExplosives would be from ice pushed
harder.
- Hot!: Would destroy crate, barrel,
player, etc. without explosion. Then
is burned out.
- Flamable: Could be ignited by
explosion. Burning flamable could
explode Barrels, HiExplosives, kill
BEMs or you and destroy Crates.
- Retarder: Would stop fast moving
Barrel or HiExplosive.
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X-pir-Ed-It:
****************************************
- Keys, Command line options, General
*** Keys:
1-0 - place message
LeftShift - clear message tag
Cursor up/dn - level up/dn
AltF4 - exit
*** Command line options:
-f, --fullscreen Toggle fullscreen/wind.
-l <file> Load levels from <file>
--version Display version no.
-h, --help Display this help scr.
*** General:
Don't forget to save before exiting...
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