Variations on Rockdodger 0.5.3
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
homepage: http://jasonwoof.org/vor
See INSTALL for instructions on building, running and installing.
VoR is released under the GNU GPL -- see file COPYING for details.
Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
with quite a few modifications, both user-visible changes and internal
technical improvements.
Available for download from http://qualdan.com/vor/
Note: This is a fairly hard game, intended to be a quickie game for when you
want to kill a few spare minutes. For reference, my best time [Josh Grams] is
about 2 minutes in version 0.3. I'm not generally very good at video games, but
I have been playing this one for quite a while now.
Changes from Rock Dodgers
User-Visible Changes:
0.5.3:
* another attempt at fixing the x86 crashes.
* made valgrind happy.
0.5.2:
* another attempt at fixing the x86 crashes.
0.5.1:
* another attempt at fixing the x86 crashes.
0.5:
* lots of bug fixes
* tweaks to engine and explosion graphics and new font
0.4:
* Rocks now bounce off each other, and are pushed by particles.
* Now with two difficulties: normal and easy.
* Better new ship placement after you die.
0.3:
* Scrolls to the right so you can zoom ahead.
* Fully random rock generation; rocks no longer wrap vertically.
* Rocks' relative speeds are now uniform in all directions (i.e. much more
up/down speed variation). Noticeably hard...err...more "interesting".
* Command-line option --game-speed.
0.2:
* New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
At least the rocks are cool.
* Real collision detection; no more "ship is 1 pixel bigger all around
than it looks."
0.1:
* Moves like a real spacecraft; no more friction!
* No more silly shields or lasers; just pure rockdodgin' fun!
* Up/down scrolling; gives you more escape options.
* Proper time display for score, not just raw milliseconds (bleh).
* Ship explodes, blowing rocks away, rather than automagically vanishing
them.
Internal Technical Changes:
* Replaced SFont with Jason's font.c
* Started factoring a lot of stuff out of main into their own .c files.
* Removed a bunch of unused code.
* Function definitions: name at beginning of line (line following the return
type) for easy grepping as per GNU coding standards.
* Real collision detection (bbox/bitmask).
.___________________________________________________________.
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| A M I G A O S 4 . 0 C O M P I L E B Y |
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| ____/________________________________________| |__ .
._|____._ | ._ | ._ | _/______.
| |/ | |/ | |/ | |/ |
| | _________| | |
|_________________|______|spt/up |_______________|_______________|
. .
| |
| I am in a shitty economical situation, so if you feel |
| that what I do is worth anything, use paypal to donate |
| to my email addy, spotATtriadDOTse, thanx! |
| |
| Spot / Up Rough 2006 |
|___________________________________________________________|
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