OVERVIEW
KOG is meant to be an immediately enjoyable and funny game - you start it and,
one second later, you play it. The mechanics require good eye perception and
quick reflexes, and become familiar quickly.
The basic idea is to catch objects moving at different speeds with a trap.
For detailed information, please refer to the website.
LATEST CHANGES
* Rewritten shooting policy:
* made it 100% fair;
* made it indipendent from the actual trap speed, to make the speed-up extra
a pure bonus without negative side effects;
* changed delay logic to make keep the rhythm up.
* Modified extras:
* added guide;
* made decelerator more powerful (now the objects speed is reduced by 2/3
instead of 1/2);
* removed rule that objects can be rescued only once (now objects can be
made rescuable again after they have been kicked back);
* rearranged order and thresholds.
* Set extras meter penalty to 1/2 (instead of 1/3) - this, together with the
new extras thresholds, produces lots of gain/misses, making the game pace
more frantic, full of ups & downs.
* Robotized speech samples.
* Added display of positive balance of extras meter after the last extra has
been obtained.
* Centered graphics in full screen.
* Reworked video modes menu hints.
* Fixed some bugs.
* Added high resolution graphics to Windows icon.
* Optimized rotation routines.
* Built against the latest private and public libraries.
* Made various other changes.
WEBSITE & EMAIL
www.retream.com/KOG
kog()retream.com
LEGAL NOTES
KOG (c) 2007 Simone Bevilacqua
KOG is freeware. It can be redistributed provided that the whole package is
kept intact and that no charge is applied. (Any part of) it cannot be used to
make profit without written permission.
KOG IS PROVIDED "AS-IS" WITHOUT ANY WARRANTY. TO THE FULLEST EXTENT PERMITTED
BY LAW, THE AUTHOR CANNOT BE HELD LIABLE FOR ANY DAMAGE ARISING OUT OF THE
(INABILITY OF MAKING) USE OF IT. USE AT YOUR OWN RISK.
KOG uses the following libraries (and the libraries which they, in turn, depend
on) under the terms of their respective licenses:
* libSDL by Sam Latinga and others;
* libSDL_mixer by Sam Latinga, Stephane Peter and Ryan Gordon and others.
The AmigaOS 4 version is linked statically - the object code is available on
request. (For more information see the directory "licenses").
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