SDLSprite ? What's this ?
The SDLSprite library in based on the CDXSprite library from the excellent CDX
project (but unlikely it's only for Windows...).
This C++ class contains the datas and functions required to display animated
sprites. A SDLSprite object is created from
BMP picture which is used to strore data for the sprite.
Beware : All the sprite's frames must be the same width and height and stored
in the same BMP file.
Download SDLSprite 1.2b (20Ko)
The SDLSprite-1.2.tar.gz file also contains another class : SDLSpriteList 1.1
which permits to store sprites in a dynamic fashion.
A SDLSpriteList is a linked list of SDLSprite objects, which can be added and
removed at run-time.
How to use it ? It's simple :
1) Put SDLSprite.cpp, SDLSprite.h, SDLSpriteList.cpp and SDLSpriteList.h in
your source directory.
2) Add this line at the beginning of your code :
#include "SDLSprite.h"
#include "SDLSpriteList.h"
3) Add SDLSprite.cpp and SDLSpriteList.cpp to your project (for example, if you
use KDevelop just go to Project choose Add a file to
project and choose SDLSprite.cpp and SDLSpriteList.cpp in your source
directory)
4) Compile and it works !
To install the AmigaOS 4.0 version copy everything in SDL/ to SDK:
.. Spot / Up Rough 2006
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