SDL graphics drawing primitives and other support functions
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided
basic drawing routines such as lines, circles or polygons and SDL_rotozoom
which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
- Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned code. It's written
in plain C and can be used in C++ code.
Installation:
Copy SDK/#? ALL SDK:
CD SDK:local/newlib/lib
MakeLink libSDL_gfx.so libSDL_gfx.so.23 SOFT
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