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 Readme data for Root » Development » Library » Graphics » libsge.lha

Description: SDL Graphics Extension
Install: libsge.lha
Size: 477kb 5
Version: 030809
Date: 08 Jan 13
Author: Anders Lindstrom
Submitter: Fredrik Wikstrom
Email: fredrik/a500 org
Homepage: http://www.etek.chalmers.se/~e8cal1/sge/index.html
Category: development/library/graphics
License: LGPL
Distribute: yes
Min OS Version: 4.0
http://freecode.com/projects/sge
http://www.digitalfanatics.org/cal/sge/index.html

SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL)
library (mainly) written by Sam Lantinga. 

So, why use SGE? Well, SDL is a low level API and if you don't want to spend
time writing your own graphic functions (put pixel, line, circle...) you could
use SGE instead.

Some of SGE's features are:
 - Pixel operations
 - Clipping
 - Lines, circles and other figures (with antialiasing and alpha blending)
 - Rotation and scaling of surfaces
 - Palette functions
 - TrueType/Bitmap/SFont font functions
 - Basic 2D collision detection
 - Sprite classes
 - Basic texture mapping
 - Filled and gourand shaded polygons (with antialiasing or alpha blending)

Installation:

Copy SDK/#? ALL SDK:
CD SDK:local/newlib/lib
MakeLink libSGE.so libSGE.so.0 SOFT





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