http://freecode.com/projects/sge
http://www.digitalfanatics.org/cal/sge/index.html
SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL)
library (mainly) written by Sam Lantinga.
So, why use SGE? Well, SDL is a low level API and if you don't want to spend
time writing your own graphic functions (put pixel, line, circle...) you could
use SGE instead.
Some of SGE's features are:
- Pixel operations
- Clipping
- Lines, circles and other figures (with antialiasing and alpha blending)
- Rotation and scaling of surfaces
- Palette functions
- TrueType/Bitmap/SFont font functions
- Basic 2D collision detection
- Sprite classes
- Basic texture mapping
- Filled and gourand shaded polygons (with antialiasing or alpha blending)
Installation:
Copy SDK/#? ALL SDK:
CD SDK:local/newlib/lib
MakeLink libSGE.so libSGE.so.0 SOFT
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