unmo3 (opensource) v0.5
-----------------------
26 Feb 2006
Copyright Laurent Clÿ�ÿ©vy (lclevy()club-internet.fr)
This code is under GPLv2 license. Not for any commercial usage.
* Introduction
The piece of code has been written as a compagnion (validation code) of the
document "the unofficial MO3 specification".
See http://lclevy.free.fr/mo3
It is targeted to developpers or technical people, not for end users. It can be
used by IT/XM/S3M modules
specialists (tracker editor developper or modules players) to write a MO3 import
loader, or more generally
to handle MO3 modules in any way.
The MO3 format has been created by Ian Luck (http://www.un4seen.com).
If you are looking for a good encoder and decoder (but without the source code)
and a good module player,
Ian's web site is the right place to go.
* Features of unmo3 (opensource version)
Here they are:
- uncompress the MO3 header and samples with lossless compression
- able to save uncompressed header and samples
- able to extract mp3 and ogg compressed samples
- can display a channel of a given pattern into 2 forms
- as encoded inside MO3 file
- as it is usually appears in a tracker editor
This code has been written under Cygwin/IA32, should work under Linux/IA32, and
is supposed portable under other architectures.
It will be tested under Solaris/Ultrasparc.
If you want to run the auto tests, you have to download "unmo3_test.zip".
* Syntax
unmo3 [options] filename.mo3
available options are:
-a parselevel (from 1-4)
Display content of the MO3 file with more (-a 4) or less (-a 1) details
-d debuglevel (2)
Display some inner-working information
-v pattern_number voice_number
Display a channel of a given pattern as encoded inside MO3 module (technical
output)
-o
Must be combined with -v. Display a given channel, but as seen in any tracker
editor (user friendly output).
-h header_output_filename
Write the uncompressed MO3 header into a file, for further study for example.
-s sample_number | all
Save one sample, or all samples of the MO3 module.
* Usage
- to build the executable
#make dep
#make
- demo
you can try
#make demo
to see a 'demo'
- tests
#make test
for the auto tests : mainly to check the decompression routines
("unmo3_test.zip" archive is required).
* Not provided with this code
There is remaining work to do to interpret how all IT/XM and S3M effects and
samples/instruments parameters are stored AND interpreted by a player. But
80-90% of this work has been done in the documentation.
And maybe in a future release I'll write a .mod module writer.
Have fun,
Laurent
| |