Installation:
Copy SDK/#? all SDK:
Copy SDK/Local/newlib/lib/libopenal.so SYS:SObjs/
Info:
OpenAL is a cross-platform 3D audio API appropriate for use with gaming
applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are
heard by a single listener somewhere in that space. The basic OpenAL objects
are a Listener, a Source, and a Buffer. There can be a large number of Buffers,
which contain audio data. Each buffer can be attached to one or more Sources,
which represent points in 3D space which are emitting audio. There is always
one Listener object (per audio context), which represents the position where
the sources are heard -- rendering is done from the perspective of the
Listener.
Changes:
(20-Jun-2010)
- Improved again the code used for killing the AHI playback child process
- Improved the playback routine to avoid ticks
(14-Dec-2009)
- Improved the code used for killing the AHI playback child process
(10-Apr-2009)
- Fixed shared object (should work now)
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