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 Readme data for Root » Development » Example » cwe.lha

Description: A very basic wolfenstein engine
Install: cwe.lha
Size: 848kb 5
Version: 72.97.3a
Date: 27 May 07
Author: Peter Gordon
Submitter: Peter Gordon
Email: pete/petergordon org uk
Homepage: http://www.petergordon.org.uk
Category: development/example
License: Public domain
Distribute: yes
Min OS Version: 4.0
Crappy Wolfenstein Engine
=========================

By Peter Gordon (pete()petergordon.org.uk)
This is PUBLIC DOMAIN, with no warrantee of any kind.

Thanks to Alex Carmona for compiling OS4-Final compatible
exes (my SDK makes exes that require OS4-Beta at the moment).


1. What?

Its a wolfenstein engine for OS4 that is both badly written
and unoptimised! Hurrah!


2. Why?

Because I was bored.


3. How?

Run one of the exes. Its so badly optimised that on my XE-G4
the slightly odd "520x390" resolution is the best compromise
between speed and window size.

CWE starts up in level edit mode. Click and drag with the
left mousebutton to place walls, or with the right mouse
button to clear them.

"L" loads a level from disk and "S" saves it (BEWARE: there
is no file requester so if you load it up and hit s, you'll
just overwrite any level with a blank one).

When you're bored of that, hit ESC to see the crappy wolf
engine in its full "3D" glory.

In movemode, you can turn with the mouse, and press left
mouse button to walk forward, and right mouse to walk
backwards.

Press F1 to toggle movemode and paint mode.

In paint mode, the mouse no longer moves the player, instead
you can "paint" the walls with textures with the mousebuttons.

Left mouse paints the wall you click on with the current
texture, right mouse paints all four sides of the wall you
click on with the current texture.

The "-" and "+" keys cycle through the textures to paint with.

Cursor keys move in both edit and paint mode.

ESC will get you back to level edit mode.

And thats it.





Copyright (c) 2004-2013 Björn Hagström. All rights reserved.
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