*** Universe TWO - Kitch ***
*** On 10 / 23 / 06 --- Alchimie 6 --- FRANCE ***
Demo done between 0 AM and 6 AM, on last night, so it's very short (1'39)
As usual, it's not a monster of stability since it use the #One engine, except
it has been fixed for Radeon 9x00 (Well, it as been done to don't crash on the
buggy W3D RV2xx driver, the bug doesn't come from my #One engine)
This music is a part of the original music intented for #One
Pray, don't crash, and enjoy.
*** PATCH on 10 / 16 / 10 ***
-Demo now use perfect triple-buffering process instead of a blitted mono-buffer.
No more tearing, smoother, framerate limited to 60 fps.
-PNG icon... How to convert it to real AmigaOs4 truecolor icon?
*** PATCH on 10 / 15 / 10 ***
-Third effect now looks a bit better.
-Stack doesn't need to be set anymore.
-Use less memory.
*** PATCH on 10 / 14 / 10 ***
-Compiled with -Wall, removed 90% warnings.
-Better init and exit code.
-Reduced a bit the workaround for "sound distortion when using Warp3D on
AmigaOne" to gain some speed.
-Added a benchmark on demo exit, just for fun.
*** PATCH on 10 / 13 / 10 ***
-Should work on Sam (I hope).
-Removed ALL compiler optimisations, conflict with my assembly.
-Now use mpega.library.
-Fixed sound saturation.
-Now request 32 bits screenmode instead of 16 bits. Slower, but nicer.
*** TODO ***
-I can make the demo much faster... But who care? Maybe later...
-Rebuild the whole assembly code.
-Maybe a screenmode requester?
-Fixing #One (much more work).
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