Description: | A nice OpenGL firefly effect. | Install: | fireflies.lha | Size: | 215kb 5 | Version: | 2.07 | Date: | 01 Oct 08 | Author: | Matt Perry, AmigaOS 4.x compile by Spot / Up Rough | Submitter: | Spot / Up Rough | Email: | spot/triad se | Requirements: | MiniGL 2.0 beta or later. | Category: | demo/misc | License: | GPL | Distribute: | yes | Min OS Version: | 4.0 |
Fireflies v2.07
===============
by Matt Perry <guy()somewhere.fscked.org>
For information on how to compile, read COMPILE.
-- MODES:
New to 2.0 are modes. There are two types, per-swarm modes, and major
modes. Per-swarm modes affect a single swarm (but two swarms may decide to
switch to the same mode), while major modes affect the whole scene. They
are activated with a certain probability, which is entirely relative. For
example, if mode A has probability=1, and mode B has probability=5, that
means mode B is 5 times as likely to occur as mode A. The mode numbers,
names, and descriptions are as follows:
Per-Swarm modes:
Normal mode (0) - normal swarm flight
Stop mode (1) - the bait comes to a halt, and the flies circle in around
it.
Loop mode (2) - the bait travels in a loop, and the flies chase it.
Psychadelic mode (3) - color cycling speed for this swarm is increased, and
the tails look like rainbows.
Glow mode (4) - the tails increase by glow_factor (an option).
Hyperspeed mode (5) - the bait and flies get hyper, and increase speed and
acceleration.
Faded mode (6) - the colors fade
Major Modes:
All-Swarm mode (0) - activate a per-swarm mode for all swarms.
FlyKill mode (1) - kill a bunch of fireflies.
FlyBirth mode (2) - create a bunch of fireflies.
Windy mode (3) - wind speed increases.
Matrix mode (4) - Matrix-style pause and rotate.
Swarmsplit mode (5) - a random swarm is split in 2.
Swarmmerge mode (6) - 2 random swarms are merged.
-- SDL standalone program:
If you have SDL, and you compiled fireflies with SDL support as a
standalone program (as opposed to a screensaver), you can enjoy a few neat
features (mostly there so I could test things, but what the hell, they're
fun for all).
Mouse input:
* Left-click and drag to move the camera left/right/up/down.
* Right-click and drag up/down to zoom the camera in/out.
* Hold control and Left-click and drag to rotate the camera about the
origin.
Keyboard input:
* q = quit
* p = pause the screensaver (you can move the camera, but nothing else
happens)
* t = display elapsed time in seconds to the console window (this won't
work in windows if you don't have a console window open)
* up arrow = fast forward 2x
* down arrow = fast forward 1/2x
* right arrow = fast forward +1x
* left arrow = fast forward -1x
* 0-6 = activate major mode corresponding to that digit
* shift + 0-6 = activate swarm mode corresponding to that digit
* control + 0-6 = stop swarm mode corresponding to that digit
AmigaOS 4.x port by Spot / Up Rough
Changes in the AmigaOS 4.x version:
Added a MiniGL library check.
The AmigaOS 4.x version needs MiniGL 2.0 beta or later.
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