Installation:
1. copy the file WAVE to DEVS:DataTypes/.
2. copy wave.datatype to SYS:Classes/DataTypes/.
Supported encodings:
- PCM (uncompressed)
- IMA ADPCM (16->3 & 16->4)
- MS ADPCM (16->4)
- A-Law/u-Law (16->8)
- IEEE Float (32 & 64-bit)
- GSM610 (mono only)
- G.721 (4-bit, untested)
- G.723 (2, 3 & 5-bit, untested)
Alternatively, if you have the OS4 SDK installed, you can just type "make
install" and both files will be installed to their correct places.
Bugs:
None known.
Compiling:
To compile just type "make". To compile without GSM610 and G.72X support use
"make GSM=0 G72X=0".
In order to be able to recreate the descriptor (from WAVE.dt) file you will need
to have the MakeDT.rexx arexx script installed in REXX: (can be downloaded from
Aminet). The rest will be handled by the Makefile.
Changes:
52.1 (4-Apr-2009)
- Added Xbox ADPCM support
50.3 (20-Nov-2007)
- Increased optimisation and some code cleanup
- Improved the decoder system somewhat
- Added 2-bit g723 support to the g72x decoder (no idea if this works or not)
- Also removed some g72x code that wasn't being used (encoders and some alaw/
ulaw stuff)
See the Changelog file in the archive for a complete list of changes.
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