*Important* *Important* *Important* *important* *Important*
The SDL implementation is still a bit too unoptimized for AOS4 resulting in
stuttering playback when using vspcplay. To solve that problem start the
VSPCPlay with the option --update_in_callback or get a faster AmigaOne. ;)
Here is an example line;
vspcplay --update_in_callback YourSNESTune.SPC
/Spot
*Important* *Important* *Important* *Important* *Important*
Orignial ReadMe follows;
This is vspcplay, a visual spc player and optimisation tool.
I used the code from the spc-xmms plugin, which uses the snes9x APU emulation
code. I updated the snes9x code using a newer version of snes9x (I dont remember
which version exactly).
The display code is mine.
*** WARNING WARNING WARNING!
I coded this really fast and added feature after feature without any planning
and minimal
thinking. The code is really *really* ugly.
The homepage for this project is http://vspcplay.raphnet.net
You may contact me at raph()raphnet.net
Have fun,
Raphael Assenat
| |