Installation:
Drag and drop the plugin into TuneNet's plugin drawer and restart TuneNet.
Supported encodings (same as for wave.datatype):
- PCM (uncompressed)
- IMA ADPCM (16->3 & 16->4)
- MS ADPCM (16->4)
- u-Law & A-Law (16->8)
- IEEE Float (32 & 64-bit)
- GSM610 (mono only)
- G.721 (4-bit, untested)
- G.723 (3 & 5-bit, untested)
- Xbox ADPCM (16->4)
The plugin supports seeking and streams data from disk when playing to save
memory.
It uses the same decoding code as in wave.datatype, except for being modified
to output 16-bit interleaved sound data as opposed to the 8-bit format needed
by sound.datatype.
Changes:
1.2 (07-Apr-2009)
- Added Xbox ADPCM support
- Fixed bug causing the plugin not to play .wav files to the end if the data
size wasn't a multiple of the decode buffer size
1.1 (20-Nov-2007)
- First released version
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