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 Readme for:  Video » Play » iffanimplay.lha

Iffanimplay

Description: IFF-ANIM player
Download: iffanimplay.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 800kb
Date: 14 Apr 08
Author: M. Wolf, Fredrik Wikström (OS4 port)
Submitter: Fredrik Wikström
Email: fredrik/a500 org
Homepage: http://www-user.tu-chemnitz.de/~womar/projects/iffanim/
Category: video/play
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 3614
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)
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###################
iffanimplay
###################

Version: 30-mar-2007
Author: M. Wolf
Internet: http://murkymind.de
License: GNU LGPL (http://www.gnu.org/copyleft/lesser.html)

Purpose:
--------
 - plays iff anim files in a window
 - animations with audio supported ("WaveTracer DS" format)
 - can export frames to single BMP files with audio and timing information
 - uses the "libiffanim" library from the same author and SDL
 - supported compression modes: 0,5,7,8,74('J') (referring to "libiffanim")

USAGE:
------
  iffanimplay [file] [options]
  example: "iffanimplay "iffanim "somedir/anims/fun.anim" -loop -loopanim
  -fixtime2 -neww256"

###################
libiffanim
###################

Version: 20-nov-2006
Author: M. Wolf
Internet: http://murkymind.de

This is a plattform independent iff animation player library, a class written
in C++. It can be compiled and linked with it's header file to a project. You
may also compile it as a separate library

Read "iffanim.h" for usage and further information.

Following compression modes can be decoded:
 0,5,7,8,74('J')
 -> I didn't find animation files with other modes (1,2,3,4,6). It could be
    implemented, if someone provides useable sample files and the support is
    requested.

- supports wave tracer ds sound chunks 8/16 bit mono/stereo
- Compression method 1,2,3,4,6 are not supported because no animation testfile
  could be found.

Each pixel in the data is a pixel in the output. Consider that the pixel aspect
ratio may not be correct for 1:1 pixel aspect ratio screens, because the Amiga
has video modes with different aspect ratios.
It's not sure, if an animation was made for a full amiga screen and the pixel
ratio is not stored in a file normally. (Correct me, if I'm wrong.) The player
should provide scaling.



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