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FlashMandel is "THE" Mandelbrot and Julia fractals rendering program for the AmigaOS4 platforms :-) It's a very long time project, development started in the end of '90 when I was sixteen and learned about fractals reading and looking on specialized newspapers some beautiful pictures. Early develpoment started on an Amiga 2000 with KS1.3 1MB Ram and SAS/C compiler. FlashMandel was developed by me, Dino Papararo, in my freetime to learn and improve my skills with C/ASM code and AmigaOS specific API functions. In a second time joined Edgar Schwan adding a lot of interesting features like reaction GUI, arexx ports and scripts, localization, MAPM arbitray precision math, installer script, a dedicated web page, and many various bug fixes. So my actual development system is -> Pegasos II G4()1GHz 2GB Ram - Radeon 9250 AmigaOS4.1fe update 2 with latest OS4 SDK and GCC 11.2.0 FlashMandel uses handmade assembler routines for max speed! ..and "SPEED" it's main feature. With new implemented altivec routines, for altivec version, renderings are all near realtime! I think it's one of the fastest mandelbrot and julia sets rendering program ever seen on a single core cpu. Due it's development for AmigaOS it lacks of multiprocessing features. But once implemented, it can be adapted for sure to work on more cpu cores. FlashMandelNG primary features are: Uses Reaction GUI, Arexx port, Localization, Arbitrary precision math via GMP Library and don't need any installer, just click 'n run! C and Asm sources are also included. You can recompile it just installing latest AmigaOS4 SDK and GMP static LIB included in FalshMandelNG. Copy content in GCC local newlib path just as like any third party lib add on. FlashMandelNG it's faaast even on QEMU/UAE emulated Amigas and can render even with direct memory access (TURBO OPTION) ..under x86 emuation it's faster than many others x86 native fractal programs ;-) Saved pictures can be reloaded and further explored at all supported screen's resolutions. It's really cool and totally free ;-) In archive we have four binaries: 1) FlashMandelNG_OS4 -> critical routines are written in PPC handmade assembler to gain max speed on all powerpc cpus families from 603 to G5! 2) FlashMandelNG_OS4_altivec -> critical routines are written in C code but with full Altivec directives, engine processes 4 pixels per time! Sadly due limited hardware implementation, precision is limited to float32 datatypes. For Altivec version ARexx port is disabled, please consider it as an experimental version. 3) FlashMandelNG_OS4_spe critical routines are written in C code but transalted in SPE native code, it should be faster than FPU version. ** Untested version ** 4) FlashMandel_OS4_lite is like standard version but whitout Reaction and Arexx support, it can have better compatibility under emulated environments like QEMU. ..so what version is the faster one? On a G4 latest FlashMandelNG Altivec versions are about 3x faster than FPU version because it processes 4 pixels per time! ..but it's also less accurate due Float32 single precision calculations (limited by hardware) vs Float64 FPU doubles, so for deep zooms you need to switch sooner to higher precision GMP Library math calculations. In version 4.5 I have introduced A1222/Tabor compatiiblity with full SPE support this version should be faster than FPU one and slower than Altivec one. Anyway it's only supposed because I'm not an owner of A1222/Tabor machine and so it's all still untested and could not work as expected! About precision, one of main features of FlashMandel, is the ability to use arbitrary precision math. To archieve this I used GMP library, Edgar did a great job porting it from linux sources ..and now we have it also on Amiga systems :-) FlashMandelNG_OS4 is Giftware, If you like it please sent me nice goodies ..An email or common postcard is ok too! :-) It's possible to include it in magazines and CDs, if so please let me to have a free copy of paper/media support ;-) Version 4.9 changes: Added 16 bit 'HiColor' screenmodes, mainly for QEMU and 'low end' systems users. *** "Bottomless wonders spring from simple rules, which are repeated without end." cit. Benoit Mandelbrot Enjoy, Amiga Rulez!