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 Readme for:  Game » Roleplaying » gorynlich.lha


Description: A top-down dungeon romp
Download: gorynlich.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 211Mb
Version: 1.0
Date: 19 Apr 21
Author: Neil McGill, amigaos4 port by ptitSeb and kas1e
Submitter: kas1e
Email: kas1e/yandex ru
Homepage: https://github.com/kas1e/Gorynlich
Requirements: ogles2.library >=3.1 , warp3dnova >=1.83, RadeonHD >=3.7 or RadeonRX >=2.4
Category: game/roleplaying
License: Other
Distribute: yes
Min OS Version: 4.1
FileID: 11667
Comments: 0
Snapshots: 0
Videos: 1
Downloads:  (Current version)

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... What is it ...

 This is the port of "Gorynlich" to AmigaOS4 over gl4es (which works over ogles2
& warp3dnova).

 Gorynlich (aka Goblinhack v2) is a top-down dungeon romp with single and
multiplayer options. The game is written in 2015 by Neil "goblinhack" McGill,
and was adapted to works on AmigaOS4 with
 the help of ptitSeb (who do the initial port to Pandora and made some necessary
optimization and code rewrite) and with tips from the original author. 

 ogles2.library : >= 3.1
 Warp3DNova.library : >= 1.83
 RadeonHD : >= 3.7 or RadeonRX : >= 2.4 with Prefs:PowerManagment set to HIGH

 The game is open source for a while, and the latest version with all AmigaOS4
changes can be found on my Github acc here:
 If you find a reproducible bug, plz fill the bug report about there. Thanks!

... How to run and how to play ...

 By default game running in 1280x800 window mode. 

 Just unpack the game and double-click. Everything else will be self-explained,
and intuitive. 

 For change between different video modes, you need to exit and start a game

... Performance note ...

 On x5000/020 with Radeon RX, in 1920x1080x32 you have from 25 till 40 FPS
across all the game in most levels.
 You can see the video in action to know what to expect:

... ChangeLog ...

 v1.00 (first amigaos4 release):
  -- gl4es is used for OpenGL (so ogles2/warp3dnova)
  -- amigaos4 pathes, stack cookie
  -- builded with gcc 10.3.0
  -- fixes of original game's code bugs
  -- big rewriting by ptitSeb to make it fits on machines with low rams
  -- speed up changes

... Thanks to ...

 to Daniel for OpenGL ES2 and all his help with everything:
 to Hans for Warp3DNova and all his help with everything:
 to ptitSeb for gl4es and all his help with everything:
 to Capehill for glSnoop and actual SDL1, SDL2 ports and all his help with
everything: https://github.com/AmigaPorts/SDL
 to Neil "goblinhack" McGill for making the game open source and help with the
AmigaOS4 port
(c) kas1e, 2021

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