|Logo by McFly |
(anonymous IP: 22.214.171.124,0)
Total files: 4256
Full index file
Recent index file
Support the site
[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs]
This is AmigaOS4 + SDL1.2 port of DevilutionX 1.4.1 based on MorphOS port by Filip "widelec-BB" Maryjanski and previous work by Kas1e on AmigaOS4 port. V1.4.1 ported by Sinan Gurkan. Thanks to afxgroup (for his clib2 port), Kas1e and trgswe (for answering my beginner questions about cross-compiling). At the moment, DevilutionX 1.4.1 uses SDL 1.2 and it is better to run the game at its native resolution 640x480. I will look into SDL2 version later. History --------- V1.4.1: - AmigaOS4 port on SDL 1.2 What is DevilutionX ------------------- DevilutionX is a source port of Diablo and Hellfire that strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality of life features. Check out the manual for what features are available and how best to take advantage of them. How to Install -------------- Note: You'll need access to the data from the original game. If you don't have an original CD then you can buy Diablo from GoG.com. Alternately you can use spawn.mpq from the shareware version, in place of DIABDAT.MPQ, to play the shareware portion of the game. Download the latest DevilutionX release and extract the contents to a location of your choosing or build from source. Copy DIABDAT.MPQ from the CD or GOG-installation (or extract it from the GoG installer) to the DevilutionX folder. To run the Diablo: Hellfire expansion you will need to also copy hellfire.mpq, hfmonk.mpq, hfmusic.mpq, hfvoice.mpq. Credits ------- The original Devilution project https://github.com/diasurgical/devilution#credits Everyone who worked on Devilution/DevilutionX https://github.com/diasurgical/devilutionX/graphs/contributors Nikolay Popov for UI and graphics https://www.instagram.com/nikolaypopovz/ WiAParker for the Polish voice pack https://wiaparker.pl/projekty/diablo-hellfire/ And thanks to all who support the project, report bugs, and help spread the word.