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 Readme for:  Game » Misc » scummvm.lha


Description: Run supported classic adventure/rpg games
Download: scummvm.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 96Mb
Version: 2.5.1
Date: 31 Dec 21
Author: The ScummVM team
Submitter: Raziel
Email: raziel_nosgoth/web de
Homepage: https://www.scummvm.org/
Requirements: AmigaOS4 and at least one of the supported games
Category: game/misc
Replaces: game/adventure/scummvm.lha
License: GPL
Distribute: yes
Min OS Version: 4.1
FileID: 11890
Comments: 221
Snapshots: 6
Videos: 1
Downloads:  (Current version)

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For a more comprehensive changelog of the latest experimental code, see:


The following games/engines have problems in the latest release:
- AGS engine (~95% of the games start to a black screen and 100% cpu load)

Static (cross) builds can still be downloaded as nightlies from
(Doesn't work with Amiga browsers, sorry)

AmigaOS4 specific changes/additions:


- Chg: Switched back to shared builds, thanks to the recent gcc fix.
            (static builds grew too big, no future in building the app
            locally as long as the OS doesn't gain >2 GB RAM support).
            The app will always provide it's own SObjs directory.
            (No hunting for correct versions or dealing with outdated or
            incompatible libraries).
- Chg: AmigaGuide arexx converter rewrote to handle the new readme.
- Chg: Installer adapted to new (shared) subdirectory structure.


#### 2.5.1 (2022-01-02)

   - Ported ResidualVM GUI theme to remastered version.
   - Fixed edge case for Punycode.
   - Fixed checking for savegame overwrite in autosave slot.
   - Fixed moving savegame to new slot for most engines.
   - Scalers are now supported with the OpenGL graphics mode.

   - Fixed old Waxworks AdLib music regression.

   - Detection list updates.

   - Fixed default "Talk Speed" option value.
   - Fixed black screen while entering save game name.
   - OpenGL without shaders is preferred as default for Grim Fandango.

   - Fixed graphical glitch in Legend of Kyrandia 3.

   - Fixed digitized music not looping in Inherit the Earth.

   - Improved support for the high-resolution text in the 16-color Macintosh
     versions of Loom and Indiana Jones and the Last Crusade.
   - Improved OPL3 sound emulation for Sam&Max.
   - Fixed music not looping in The Dig.
   - Fixed crash when loading savegames from Humongous Entertainment games.

   - Fixed crash using matches on lab table.
   - Fixed character animation in Rose Tattoo.
   - Fixed glitch opening map in Rose Tattoo.
   - Fixed bell pull and fog horn sounds in Serrated Scalpel.
   - Fixed inventory not updating in Serrated Scalpel after examining watch.
   - Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
   - Fixed graphic issues in Serrated Scalpel looking at items whilst inventory
is open.
   - Made Serrated Scalpel darts closer in speed to the original.
   - Fixed crash when moving cursor past end of string in Rose Tattoo save
   - Process pending key presses in the order they were made, not the most
     recent first.
   - Fixed crash when using Delete key in Rose Tattoo save dialog.
   - Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
     Brumwell started talking to you while the inventory window was open.
   - Resume animations in Serrated Scalpel after conversations. This fixes the
     bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
     refusing to talk to you.
   - Fixed various user interface glitches in both games.

   - Added OpenGL renderer (without shaders).
   - Added TinyGL renderer.
   - Fixed autosave handling.

   - Numerous bugfixes and stability improvements.

   - Fixed crash on startup loading constants from xeen.ccs.
   - Fixed spell selection aborting when characters were switched.
   - Fixed some bad memory accesses.
   - Various sound fixes.
   - Fixed the monster item drop probabilities.

File Version Size Date OS Dls Readme
scummvm-src.zip2.5.1160Mb31 Dec 214.1¤ scummvm-src - ScummVM Source
Copyright (c) 2004-2022 by Björn Hagström All Rights Reserved
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