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For a more comprehensive changelog of the latest experimental code, see: https://github.com/scummvm/scummvm/commits/ CAVE: The following games/engines have problems in the latest release: - AGS engine (~95% of the games start to a black screen and 100% cpu load) Static (cross) builds can still be downloaded as nightlies from https://buildbot.scummvm.org/#/snapshots (Doesn't work with Amiga browsers, sorry) AmigaOS4 specific changes/additions: 2.5.0 - Chg: Switched back to shared builds, thanks to the recent gcc fix. (static builds grew too big, no future in building the app locally as long as the OS doesn't gain >2 GB RAM support). The app will always provide it's own SObjs directory. (No hunting for correct versions or dealing with outdated or incompatible libraries). - Chg: AmigaGuide arexx converter rewrote to handle the new readme. - Chg: Installer adapted to new (shared) subdirectory structure. NEWS: #### 2.5.1 (2022-01-02) General: - Ported ResidualVM GUI theme to remastered version. - Fixed edge case for Punycode. - Fixed checking for savegame overwrite in autosave slot. - Fixed moving savegame to new slot for most engines. - Scalers are now supported with the OpenGL graphics mode. AGOS: - Fixed old Waxworks AdLib music regression. AGS: - Detection list updates. Grim: - Fixed default "Talk Speed" option value. - Fixed black screen while entering save game name. - OpenGL without shaders is preferred as default for Grim Fandango. Kyra: - Fixed graphical glitch in Legend of Kyrandia 3. SAGA: - Fixed digitized music not looping in Inherit the Earth. SCUMM: - Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. - Improved OPL3 sound emulation for Sam&Max. - Fixed music not looping in The Dig. - Fixed crash when loading savegames from Humongous Entertainment games. Sherlock: - Fixed crash using matches on lab table. - Fixed character animation in Rose Tattoo. - Fixed glitch opening map in Rose Tattoo. - Fixed bell pull and fog horn sounds in Serrated Scalpel. - Fixed inventory not updating in Serrated Scalpel after examining watch. - Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. - Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. - Made Serrated Scalpel darts closer in speed to the original. - Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. - Process pending key presses in the order they were made, not the most recent first. - Fixed crash when using Delete key in Rose Tattoo save dialog. - Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. - Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. - Fixed various user interface glitches in both games. Stark: - Added OpenGL renderer (without shaders). - Added TinyGL renderer. - Fixed autosave handling. TwinE: - Numerous bugfixes and stability improvements. Xeen: - Fixed crash on startup loading constants from xeen.ccs. - Fixed spell selection aborting when characters were switched. - Fixed some bad memory accesses. - Various sound fixes. - Fixed the monster item drop probabilities.
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