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For a more comprehensive changelog of the latest experimental code, see: https://github.com/scummvm/scummvm/commits/ #### 2.6.1 "Incremental Escapism" (2022-10-31) General: - Various improvements to the icon-based grid view in the ScummVM launcher. - Fixed possible graphics corruptions when using the OpenGL renderer. AGS: - Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems. AGOS: - Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks. - Fixed pirate dialogue freeze in Simon the Sorcerer 2. Asylum: - Fixed the Keyboard Config screen. - Added support for the keymapper feature to the dialog screen. - The in-game menu is now accessible via a keyboard shortcut. - Fixed a bug that caused the controls to be reset when leaving the Hive puzzle. - Fixed animation of floating bodies in Chapter 4. Ultima: - Fixed rendering issue when moving the minimap off the screen. - Fixed possible crash when using the autosave function. SCI: - Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 and SQ5. - Numerous improvements to various parts of the engine code. SCUMM: - Fixed potential lockups in games using iMuse. - Prevented crashes caused by missing .SOU/.BUN files. - Fixed crashes in v7-v8 games on strict-alignment platforms. - Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii). Tinsel: - Fixed an issue in Discworld that prevented some items from being placed in the inventory. Toltecs: - Fixed crashes on some strict-alignment platforms. Toon: - Fixed music and SFX being muted by default when adding the Toonstruck game. Android port: - Properly convert mouse coordinates between screen coordinates and virtual ones. Windows port: - Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.