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 Readme for:  Game » Driving » zerace.lha


Description: 2D Car racing
Download: zerace.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 15Mb
Version: 0.7
Date: 15 Apr 09
Author: Antoine "Royale" Jacquet
Submitter: hunoppc
Email: nouvel hugues/orange fr
Homepage: http://royale.zerezo.com/zerace/
Requirements: AmigaOS 4.x
Category: game/driving
Replaces: game/driving/zerace.lha
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 4757
Comments: 6
Snapshots: 0
Videos: 0
Downloads:  (Current version)

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Description : 
zeRace 0.7 AmigaOS4.X
Special Edition for the French Party Amigateries:

concept / code: Antoine "Royale" Jacquet
site: http://royale.zerezo.com/zerace/
OS4 port by Hugues Nouvel HunoPPC.

- Copy the folder game in your games section, start the executable of
- To play a game against bots, you will first need to launch a local server :
./server "My private server" 5 1 private col
Then launch as many bots as you want :
./bot_anticip localhost 3600 0
./bot_anticip localhost 3600 8
./bot_anticip localhost 3600 16
Then you can join your own server in zeRace in the "network game" section.
If you are under Windows, replace by "server.exe" and "bot_anticip.exe" in
MS-DOS commands.
You can also use the "local-server-with-bots" scripts.
./server 'server_name' nb_laps network_speed (public|private) (col|nocol)
server_name : the name of the server
nb_laps : the number of laps to complete for each race
network_speed : frequency of network messages (1 for fast network, 10 for slow
private : this server will not be listed in the 'internet games'
col : the server will compute collisions between cars
./bot_anticip host port random
host : host or ip of the server to connect to
port : port number of the server to connect to
random : frequency of random moves (0 = no random moves, 1 = only random, 1000 =
1/1000 random moves)
- track creation for this game
In order to create new tracks, you need to have the 2 following files in the
"tracks" directory :
A "circuit.png" image, which is what the track will really look like (what the
player will see on the screen). The image format is PNG 1024x768 24 bits.
A "circuit_function.png" at the same format, which explain how the car mush
react on the track. For each pixel in the picture :
The green layer is the track quality (the greener, the faster). The "road"
should be "255". The "0" values are walls.
The red layer are "checkpoints". The track is splited in 32 checkpoints (pixels
with a red layer between 0 and 7 are first waypoint, pixels with red layer
between 8 and 15 are second waypoint, etc).
The blue layer is the grip (high values slide a lot).
To do such a picture, you can use layers in "addition" mode.
You must also edit the "list.txt" file in order to add infos for your track.
Disable your internet connection since this file is overwritten each time the
game is launched !

- Enjoy

Control :
- Keyboard Only
- Change your key in the configuration screen

- Added a new bot based on checkpoints
- Option to disable internet accesses
- Tested on AmigaOS 4.1 on AmigaOne G3 / G4 and SAM
- No support joystick


Those taking part in the demonstration at AmiGateries 2009
My Wife and children to me allow time to develop
Hyperion Entertainment - For the development of Amiga OS 4.0 and 4.1
SpotUp for "Spot's Porting for Dummies" good work for Tips
Martin "Mason" Merz for the icons
ACube and IMM Informatique for my SAM EP440
and the AMIGA community

Bugreports for AmigaOS 4x at
NOUVEL (HunoPPC) Hugues

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