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First of All the controls: With Space you swing your sword. With the D-pad you control yourself and with the command -f when running the game enables the mighty swordsman in fullscreenmode. 1) What's this? ----------------- "Fanwor - The legend of Gemda" is a game running on Atari ST/STE/TT/Falcon (and compatibles) and since version 1.11 it also runs on Linux and other Unixes that are supported by the SDL Library. It has been written for the "Magic Game Contest 99" promoted by Place-2-be (http://www.place2be.de) and Magic-Online (http://bengy.atari.org). Aim of this contest was to write the best remake of a classical game that runs under GEM/Magic. I decided to write a remake of "The Legend of Zelda" - a great action adventure on the NES ((c) by Nintendo). 2) The story -------------- Once there was peace on the world Fanwor. Princess Gemda ruled wisely, she used the eight Gems of Power to protect the kingdom. But one day while Gemda was away on holiday, the monsters came and stole the Gems! Without these Gems anarchy broke out and the monsters ruled over the country. They hid the stones in eight different dungeons because they were unable to destroy the Gems. Gemda now sent out the best heros of the world to get the stones back so that everybody can live in peace again. You are now one of these heros! Try your best to collect the stones and if you succeed, honor and wealth will be yours! ...well, this is not the best story I've ever heard of, but it should be enough ;-) 3) Playing the game --------------------- Playing the game should be quite easy: Just use the cursor keys to move the hero around the screen. Press space to use the sword and to start the game. Most enemies will be quite easy to beat but if you advance to places that are far away from the start, you will also find some monsters that are very fast or that have many hit points. As mentioned above, your task is to collect the eight Gems of Power. You will start somewhere on the surface of Fanwor and you will have to search for the eight dungeons where the monsters hid the Gems. At the beginning you have 20 hitpoints, each time you touch a monster you will loose some. If you lost all - you lost that game! But you can also regain your hitpoints by either finding a fairy lake or by collecting one of the Gems - if you do the latter, you will also get 10 HP in addition. 4) Technical stuff -------------------- a) Atari GEM version: Fanwor will run happily in any resolution, now also in high and true color modes. But Fanwor needs corresponding bitmap graphics to the color depth you are using (in high and true color, the 256 color graphics are used). Graphics for 16 colors and 256 colors are already included in this distribution, if you want to use Fanwor in monochrome or a 4 color mode, you will have to create your own grafics (just convert them with a good graphic program). Since version 1.10 of Fanwor, I enlarged the graphics from 16*16 to 32*32 pixels so that the window is no longer so poorly small. But this has also one disadvantage: Fanwor does not longer run in ST low resolution, you need now at lease a 640x400 mode or above. I think the people who are playing GEM games have a TT, Falcon or a graphic card so that it is okay to not supporting ST low resolution any more. Fanwor also supports Joysticks and (Jaguar-)Joypads! Note that you will have to enable joystick or joypad control before you can use it - just use the controls dialog that can be found in the options menu. Note that I can't guarantee that the joystick and joypad control will work on your system. Enabling the joystick and the mouse at the same time in GEM is quite tricky and also a little bit "dirty". Concerning the joypad: I don't have one, so I was hardly able to test it, but thanks to Sage it should work now. When you are running other applications at the same time you are playing Fanwor and you want to interact via keyboard with them, you should disable the keyboard control in that dialog because Fanwor maximizes the key repetition rate to get a good keyboard control. If you own a Milan or Hades or a tuned Falcon/TT, you will probalby notice that Fanwor runs too fast for you. Then you should enter the speed dialog and enlarge the game cycle. Switching off the clipping flag will probably fasten up the game, but you should use it with caution when you want to move the win- dow outside the screen. Concerning the sound, Fanwor is able to either play Yamaha-PSG chip music sounds or digital sample sounds. Just use the sound dialog in the option menu to switch between them. Both PSG sounds and sample sounds are played via the XBIOS so that the system should never crash when you enable one of them although you don't have the right hardware in your computer. If you have either a new version of TeTra, Paula or Ultimate Tracker installed as an accessory, you can also automatically listen to a MOD file while you are playing - but note that Fanwor will automatically switch back to Yamaha-PSG sound fx if you enable the MOD playing! On a Falcon030, TT or a accelerated STE there is also the possibility to listen to the MOD and to use the sample sounds at the same time! Fanwor will try to use some special sound drivers (the *.SPI files in the music directory). But note that these are experimental things... if you have problems with them, you should either rename them so that Fanwor can't find them or you shouldn't enable the MOD playing. Don't use the DMA.SPI on a 8MHz STE and if you have an accelerated Falcon you should be prepared for crashes when you use the DSP.SPI! Fanwor will also runs happily from a floppy disk, but you should really install it on your hard disk because the levels are not cached and so using a floppy will be very slow. b) Linux/Unix SDL version You will probably have to recompile Fanwor first for your system. You also must have the SDL library and the SDL-Mixer library installed on your system. Both can be found at: http://www.libsdl.org Since Fanwor now uses PNG images instead of BMP images, you also need the PNG2 library (http://www.cdrom.com/pub/png/) and the Zlib library (http://www.cdrom.com/pub/infozip/zlib/) Then go to the src directory and type "make". Fanwor's Makefile is not very keen - if you have problems to compile Fanwor, you must probably edit the Makefile to suit your system (have especially a look the lines with LIBS_sdl and CFL_sdl). If you have installed the SDL, the SDL-mixer, the PNG and the ZLib library correctly and still don't succeed in compiling Fanwor, then please contact me! There is also one command line switch: -f Try to use a fullscreen video mode. To quit the game, simply press ESC.