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 Readme for:  Game » Action » wurmhole-src.lha


Description: Wurmhole an SF Cave clone (Source archive).
Download: wurmhole-src.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 247kb
Date: 04 Sep 08
Author: Rasmus Neckelmann, AmigaOS 4.x compile by Spot / PFP
Submitter: Spot / Up Rough
Email: spot/triad se
Requirements: MiniGL 2.0 beta (Included in AmigaOS 4.1)
Category: game/action
License: Other
Distribute: yes
Min OS Version: 4.1
FileID: 4018
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)

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                       O    O                        O     O
                   o           o                  o            o
                  o             .               .               o
                    .                  .____.        _______   .
 ._______________________.___________  |    |__   .__\__.   \  ____.___________.
 |     __     /   ___    |    __    /__|___ __/___|__ _ |  \ \|    |     __    |
 |    |_/    /    \_|    |    |/   /   ___/ |     __//  |___\      |    |_/    |
 |    ______/|___________|____|\_______|__________|_____|    \_____|_____      |
 |____|                                                              /_________|
                                      F O R                 .____.
       .________________________ _____________._____________|    |__
       |     __     /   __     /_\     __     |    ____/____)    __/______
       |    |_/    /    |/    /   \    \_|    |    __/ |    |    |_/     /
   .   |    ______/_____|\_________\__________|    |   |____|___________/    .
       |____|                                 |____|
  o                       .                              .                    o
   o                    o         P R E S E N T S          o                 o
         O        O               WURMHOLE [AOS4]               O       O

                         PORTED BY ................... SPOT
                         SUPPLIED BY ................. SPOT
                         TYPE ........................ GAME
                         REQUIRES ..................... SDL
                         ..........MINIGL 2.0 BETA OR LATER

                         WE ADDED A SOUNDTRACK TO THIS VERY
                           SILENT GAME. THE SOUNDTRACK IS
                          CALLED SID-VICIOUS AND IT'S MADE 
                                BY SKOPE / UP ROUGH
                          THANX TO HANS DE RUITER FOR SOME
                                    NEEDED HELP!

Final Version, written 20-09-2004, by Rasmus Neckelmann (neckelmann()gmail.com)

These files are released under the terms of the GPL - please read the file
LICENSE.txt for details.


Well, this is a simple game I hacked together from scrath. Totally it took 
me approx. 10 hours, including drawing the ugly bitmapped font, watching an
old and very ridiculous danish movie, and tweaking the random level 
generation code. The latter was a real time hog, as it turned out to be much 
more complicated than I originally expected.  

The idea of the game is simple: Use the SPACEBAR to invert the downward 
accelerating force to avoid having your wurm worming its way into the brown 
dirt. That's right, this is one-button-only game! ;)


   SPACE    Makes your wurm travel upwards instead of downwards.
   P        Pauses the game.
   ESCAPE   Quits the game.

      Changes the display mode/window size of the game. The BPP must be
      either 16 or 32, and is ignored when in windowed mode.

      Enables "low-end" mode. This is the only way the game can run on my
      crappy old IBM laptop :). Most textures are turned off when enabled.
      Enables windowed mode. The game will run in a window instead of 
      changing the display mode.
      Enables debug mode. S skips the current level and Z moves fast forward.

The source is plain C and should be able to compile on any platform that 
supports SDL and OpenGL. 

You can download the source from my website, using the following link:

   * http://royal.flof.dk/rasmus/wurmhole/wurmhole-final-src.tar.gz
The above package includes the required SDL headers.

As I mentioned earlier, this game is ONE BIG HACK :) Don't expect it to 
contain as much as a single line of quality code. The sole goal and idea of
writing this game, was to prove to myself that I could do during a single
crappy day. Now you've been warned. Enough said. 


This is largely untested code. I've tried it on the following setups:

   * Pentium II 233 MHz, Windows 2000, no OpenGL hardware
     Works fine with the -l option.
   * VIA Nehemiah 1 GHz, Windows XP, NVidia OpenGL hardware
     Works super.
   * VIA Nehemiah 1 GHz, Debian GNU/Linux, NVidia OpenGL hardware
     Works super.

   - Final Version
       * Code clean-up (it's still a hell of a mess :P)
       * Various minor features added/bugs fixed
       * 13 levels

   - Version 2
       * More graphics: background and dirt is now fully textured, plus more
       * Persistent high-score system
       * "Pause game" feature added
       * More configuration options (try "wurmhole -h" to check them out)
       * Various bug-fixes

   - Version 1
       * First playable version

File Version Size Date OS Dls Readme
wurmhole.lha716kb04 Sep 084.19¤ Wurmhole - Wurmhole an SF Cave clone, quite good too.
Copyright (c) 2004-2023 by Björn Hagström All Rights Reserved
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