OS4 DepotLogo by Alkaron 
(anonymous IP: 3.14.142.115,0) 
 HomeRecentStatsSearchMirrorsContactInfoDisclaimerConfigAdmin
 Menu

 Features
   Crashlogs
   Bug tracker
   Locale browser
 

 Categories

   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (596)
   o Document (22)
   o Driver (97)
   o Emulation (147)
   o Game (1004)
   o Graphics (497)
   o Library (115)
   o Network (232)
   o Office (66)
   o Utility (923)
   o Video (69)

Total files: 4365

Full index file
Recent index file

 Links

  Amigans.net
  OpenAmiga
  Aminet
  UtilityBase
  IntuitionBase
  AmigaBounty


Support the site


 Readme for:  Development » Game » sge2d.lha

Sge2d

Description: A 2D Game engine.
Download: sge2d.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 14Mb
Version: 20080712
Date: 14 Jul 08
Author: God64, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: development/game
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 3866
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)
 (Accumulated)

[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] 
SDL Game Engine

 The SDL Game Engine (or SGE in short) is high level multi platform 2d game
engine.

 It is current in a very basic state and API calls may or may not change in the
future.

 SGE is work in progres, so you should check The sge2d sourceforge page
regularly

 Note due to a name conflict the sourceforge project is named sge2d

 So why another 2D game engine you may ask, and the answer is easy: because i
did not find one that fitted my needs. This engine is geared towards multi
platform devlopment and other then most engines, we do not understand
multiplatform as linux, mac and windows.

 It runs on little and big endian systems and currently supports Linux, BSD,
Windows (through mingw), gp2x crosscompilation (on Linux), Syllable. For the
near(er) future it is planned to also get it running (if not already) on AmigaOS
4 (maybe 3), AROS, MacOSX, MorphOS, SkyOS. The porting should be easy through
two little things:


Low depencies. It only depends on C, SDL, SDL_image and SDL_mixer
Custom build system. Should be portable to any platform make is available by
copying a config file and (maybe) changing a bunch of variables


 Main features for now are:


Game states
Encrypted data files
Pixel exact sprite collision
Animated sprites supporting waypoints as a animation path
Basic drawing functions
Easy API and helpful macros to speed up development


Copyright (c) 2004-2024 by Björn Hagström All Rights Reserved
Amiga OS and its logos are registered trademarks of Hyperion Entertainment