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 File comments for:  Game » Action » abbayedesmorts.lha

Abbaye des Morts

Description: An old school game like Ghost'n Goblins
Download: abbayedesmorts.lha
Version: 2.2
Date: 04 May 15
Category: game/action
FileID: 9294
RSS Feed url: http://se.os4depot.net/modules/comments/rssfeed.php?file=game/action/abbayedesmorts.lha

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Comment by: Rob (86.15.173.156)At: 26 May 2015, 20:51File version: 2.2
@thellier

Have X1000 here. Maybe someone else will fix it if I'm not the only one experience the problem
 
 
Comment by: thellier (80.12.43.97)At: 25 May 2015, 22:04File version: 2.2
Hello
@jabirulo
Soon I will add your code for key up handling
@Cass
>OS4 version on Classic won`t start (composite tags error)
OS41FE classic dont support the new graphics/CompositeTags functon so the game dont works = not my fault ...

@Rob
>I can only use jump on my joypad here rendering the game unplayable.
I dont know where is the problem as on my sam440 all works fine
I dont dont know so well os4 coding so I cant do miracles...

@all
Thanks for good feedbacks

Alain Thellier
 
 
Comment by: Rob (86.15.173.156)At: 16 May 2015, 01:13File version: 2.2
I can only use jump on my joypad here rendering the game unplayable. The Joypad works fine in other games.
 
 
Comment by: Cass (91.132.131.141)At: 06 May 2015, 01:33File version: 2.2
Congratulations porting this nice game to our platform.

2 things I`ve notoced so far: The scrolls when picked up, are displayed too fast to be read (Sam440@800), and the OS4 version on Classic won`t start (composite tags error). I have a CV3D.
 
 
Comment by: jabirulo (88.25.12.190)At: 05 May 2015, 14:27File version: 2.2
Sort of clumsy/slowly keyboard support by adding to AB_Events();
...
BOOL k_stat = TRUE;
...
case IDCMP_VANILLAKEY:
key=imsg->Code;
if(imsg->Code&0x80) //KEYUP EVENT
k_stat = FALSE;
break;
...

if(key == 'q')
{
G->joystick.up=k_stat;
goto final;
}

if(key == 'a')
{
G->joystick.down=k_stat;
goto final;
}

if(key == 'u')
{
G->joystick.left=k_stat;
goto final;
}

if(key == 'i')
{
G->joystick.right=k_stat;
goto final;
}
...
final:
G->key=key;
if(imsg)...
 
 
Comment by: jabirulo (88.25.12.190)At: 04 May 2015, 23:38File version: 2.2
 
 
Comment by: thellier (193.252.157.50)At: 30 Apr 2015, 09:52File version: 2.2
Latest version include "full-screen" support
On OS4 display is nicely "resized" to full-screen
No I didnt succeed to add keyboard support as it need "key up" events to works well
 
 
Comment by: jabirulo (79.148.22.52)At: 13 Apr 2015, 12:02File version: 2.1
Any chance to make cursors work fort movving player up/down/left/right? Or it's too difficult to add such code (tried myself, but seems 5mins is not enough to understand (full)code :-/ and "tweak" to enable cursor key movement.
TIA
 
 
Comment by: whose (2.206.105.1)At: 18 Mar 2015, 22:28File version: 2.1
 
 
Comment by: thellier (80.12.55.192)At: 15 Mar 2015, 11:48File version: 2.1
There are some place you need to duck down then go left/right to pass
BTW I added the trainer mode just to be able to finish it and be sure all works fine

Alain Thellier
 
 
Comment by: whose (109.40.156.188)At: 15 Mar 2015, 11:03File version: 2.1
 
 
Comment by: thellier (193.252.157.50)At: 13 Mar 2015, 10:04File version: 2.1
There is a typo error in the readme : that is the OS3 version that may only works just inside WinUAE

Alain Thellier
 
 

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