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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] CinPlay Example of decoding and playing Quake II .cin files. Requires OpenGL 1.1 and GLUT Phil Frisbie, Jr. 11 Sep 1998 .cin decoding code by Tim Ferguson, timf at dgs dot monash dot edu dot au *** Notes about this port! *** It's a quite fast and resizable OpenGL accelerated videoplayer for Quake II videos. It will crash if you run it without any movie as argument, so beware. You have been warned. The source is included, so if some more skilled coder with 5 mins over want to take a look at it, feel free to. //Spot |
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