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 Readme for:  Library » Graphics » microbe3d.lha

Microbe3

Description: micro .obj 3D engine using Warp3D
Download: microbe3d.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 40Mb
Version: 33
Date: 23 Feb 15
Author: Alain Thellier
Submitter: Alain Thellier
Requirements: Warp3D
Category: library/graphics
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 9175
 
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Comments: 2
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Short:        micro .obj 3D engine using Warp3D	
Author:       thellier()free.fr (Alain Thellier)
Uploader:     thellier free fr
Type:         util/libs
Version:      33 (February 2015)
Replaces:     util/libs/Microbe3D.lha
Requires:     RTG system,68020-40,fpu,Warp3D
Architecture: m68k-amigaos >= 3.0.0

INSTALLATION 
OS3:
  copy Microbe3D.library TO LIBS:
OS4:
  copy Microbe3D.library-ppc TO LIBS:Microbe3D.library
Ensure that you have datatype for the textures formats that you will use 
(JPG BMP TGA TIF PNG DDS etc...)
Better to ensure that your textures maximum size is 256x256 
Developpers must copy /SDK files to their /include
(made with fdtrans and idltool )

DESCRIPTION 
Microbe3D: micro .obj 3D engine for Wavefront.OBJ files that use Warp3D		
Microbe3D library: Alain THELLIER - Paris - FRANCE - 2011 to 2014

What is Microbe3D ?
Microbe3D is small 3D engine that display directly 3D Wavefront .obj files
It is maded as a library for programmers
Microbe3D stand for MICRo .OBj Engine for warp3D
  
If you are a programmer and you want to have a nice 3D object (animated
logo,etc...) 
in your Amiga app then Microbe3D is done for you

MOST IMPORTANT FEATURES 
Very simple to use : 40 functions in Microbe3D v33
Load/Save directly Wavefront  .OBJ 3D-objects   files 
Load      directly Videoscape .GEO 3D-objects   files 
Load/Save directly Wavefront  .MTL 3D-materials files 
Support full material rendering & lighting
No need to know OpenGL nor Warp3D
Directly based on Warp3D so very fast
(dont use MiniGL nor StormMesa)
Can smooth objects (smart vertices-normals creation)
Can smartly reduce vertices usage in a 3D object
Can smartly reduce normals  usage in a 3D object
Can do env-cube mapping
Can do toon shading
Can do bump mapping

New in V33:
Arexx support : you can do 3D with simple Arexx scripts
Implement Bones/Skins hierarchical animations for characters
Can load and play .BVH files (motion-capture data)
Can load .BON files describing the Bones for a character
Can load .LWO simple Lightwave files
New functions for editing motion-capture animations
(cut,join,resample,clean,revert animations) 
Can smartly resize big textures
68k demos runs on OS4 ppc too

LIMITATIONS
Only load/write Wavefront .OBJ files   (a very common format)
Also load .GEO & .BVH & .BON & simple LWO files
Not yet very optimized
Important memory usage





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