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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O QUANTUM MINIGOLF [AOS4] O O PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES ...................... SDL AUTHOR(S) ..... FRIEDEMANN REINHARD THIS IS OFFICIALLY THE WEIRDEST GAME FOR AMIGAOS 4.0 TO DATE! Quantum Minigolf - a computer game visualizing quantum mechanics ---------------------------------------------------------------- Copyright 2007, Friedemann Reinhard, friedemann.reinhard/ens/fr Overview: --------- Quantum minigolf is a minigolf simulation, in which the ball behaves according to the laws of quantum mechanics. Such a quantum ball can be at several places at once and diffract around obstacles. Quantum minigolf exists in two versions - the sofware-only version, which you have most probably in front of you when you read this file - a virtual-reality version. Here the user plays with a real club which is marked by an infrared LED and tracked by a webcam. The ball is projected to the ground by a video projector mounted on the ceiling. Basically, the software release contains all the neccessary code to build the virtual-reality version. However building it will not (yet) be easy, since it is not documented yet :-( You can find further information and the latest version of quantum minigolf at http://www.sourceforge.net/projects/quantumminigolf Copyright Notice: ----------------- Quantum minigolf uses several GPLed libraries. Their source code can be found at the following locations * fftw3f - the single precision (!) version of libfftw http://www.fftw.org/ * SDL http://www.libsdl.org * SDL_ttf http://www.libsdl.org/projects/SDL_ttf/ * freetype http://www.freetype.org/ * Linux Libertine open fonts http://sourceforge.net/projects/linuxlibertine/ Creating Tracks: ---------------- Quantum minigolf allows you to easily create your own tracks. Just open tracks/empty.bmp with your favorite graphics software and add some obstacles. Purely white obstacles (i.e. obstacles with color rgb(255,255,255)) are infinitely high. Gray obstacles have a finite height proportional to their intensity. When you have finished a track, add its name in a new line of tracks/tracks.cfg. If you want to use your new track also with the classical simulator, create two hard- and softcore bitmaps using the Matlab/Octave file tracks/q2c.m and add their names to the tracks.cfg file. If you do not create the hard- and softcore bitmaps, the quantum simulator will nevertheless be able to use your new track. |
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