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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O SOPWITH [OS4] O O PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES ...................... SDL Release notes on the source code: A message from Dave Clark: > I have already begun to take emails requesting assistance with the > compilation of the Sopwith code place on sopwith.org. Although I would > like to have the time to help everyone with its recompilation, I simply > don't have the time. If I can, I would like to ask that emails directed to > me concerning the code be restricted to the higher level "Why did you do it > this way", rather than the more "nuts and bolts" type questions (i.e. The > source won't compile under Frisbot C++, what's wrong?). If you really hit > a roadblock with a particular piece of the code, I will help if I can, but > please be very specific as to what the problem is (specific lines of codes, > error messages, etc). If anyone else wants to become a Sopwith porting > expert, and is able to handle the support calls involved, my best wishes to > that person. > > The code is written to compile under Microsoft C V6.0 (for DOS) and > Microsoft Assembler V5.1 (for DOS). I'm truly sorry, but I do not have the > time to assist in porting it to any other compilers. > > I would ask that all questions concerning the code be sent to the Sopwith > development eGroup, rather than to me directly. In that way, the greater > number of people can contribute to and learn from the answers. > > I hope I'm not coming across too heavy here. I thoroughly encourage what > folks are doing with Sopwith. Time permitting, I will attempt to answer > every eMail regarding Sopwith. Please be patient, as Sopwith has become an > unexpected addition to an already busy schedule. > > Thanks for you consideration > Dave Clark The Sopwith developers mailing list can be joined by going to http://www.egroups.com/subscribe/sopwith and following the instructions there. The files in the source code archive are as follows: Dave Clark stuff: General stuff: LICENSE.TXT - The Sopwith license agreement NOTES.TXT - This file SW.LNK - Linker response file SW.MAK - Makefile C Stuff: SW.H - Main Sopwith header file. Included by all the C files. Includes STD.H, SYSINT.H, SWDEVE.H and SWMACH.H. Has lots of useful macros for constants and enumerations, as well as definitions of the various structs. STD.H - Header defining some handy macros and prototypes for some of the functions in BMBLIB.C SWDEVE.H - Defines the "DEVELOPE" macro. SWMACH.H - Defines either the "IBMPC" macro or the "ATARI" macro depending on the machine being compiled for. SYSINT.H - Defines register structures used by sysint and sysint21 and interrupts. SWMISC.C - Miscellaneous support functions ("puts" function) _INTC.C - Functions to handle Sopwith's interrupt vector table BMBLIB.C - BMB library routines (command line processing, system interrupts, hardware I/O and memory copying). SWASYNIO.C - Asynchronous (serial port) communications SWAUTO.C - The autopilot (computer player and automatic homing device) SWCOLLSN.C - Collision detection routines SWDISP.C - Display players and objects SWEND.C - End of game cleanup and statistics SWGAMES.C - Defines the positions, types and orientations of the runways and buildings in the "world". SWGROUND.C - Defines the array of altitudes which makes up the landscape SWGRPHA.C - Low-level graphics routines SWINIT.C - Initialization routines, command line and menus SWMAIN.C - The main game loop SWMOVE.C - Update objects SWMULTIO.C - Imaginet multiplayer communications SWNETIO.C - Modern networking replacement for SWMULTIO.C (or at least, it will be...) SWOBJECT.C - Routines for manipulating the object list SWSOUND.C - Sound routines SWTITLE.C - The title screen SWPLANES.C - Graphics data for planes SWSYMBOL.C - Other graphics data Assembler stuff: SEGMENTS.H - Assembler macro defining relative position of function call arguments on stack SW.HA - Assembler include for various useful constants _INTA.ASM - Interrupt service routines, routines to get and set interrupt vectors _INTS.ASM - Functions to turn interrupts on and off SWCOMM.ASM - Low level serial communications SWGRPH.ASM - Low level graphics routines (duplication of some of the stuff in SWGRPHA.C) SWHIST.ASM - Dummy history processing _DKIO.ASM - Low level disk I/O for Imaginet SWUTIL.ASM - Keyboard, joystick, timing, sound, text output and object movement routines Andrew Jenner stuff: General stuff: MAKEFILE - Make file. Works with Borland make. Doesn't work with GNU make for reasons which escape me (please tell me if you know). Don't know about other flavours of make. RESPONSE.RSP - Linker command line (response) file to link Sopwith. Works with Borland TLINK 2.0. RESPONS2.RSP - Linker command line (response) file to link Sopwith 2. Works with Borland TLINK 2.0. SOPWITH.PRJ - Turbo C 2.01 project file for Sopwith. SOPWITH2.PRJ - Turbo C 2.01 project file for Sopwith 2. DLCVSAMJ.TXT - File giving correspondances between identifiers in Dave Clark's code and Andrew Jenner's. Work in progress. Code: SOPWITH.C - Sopwith. SOPWITH2.C - Sopwith 2. DEF.H - Generic header file SOPASM.ASM - Assembler support routines, common to Sopwith and Sopwith 2. Works with A86. SOPASM.H - Header file declaring the functions in SOPASM.ASM. GROUND.C - Landscape height field, common to Sopwith and Sopwith 2. SPRITES.C - Graphics data, common to Sopwith and Sopwith 2.
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