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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O MOBIUS SKIES [AOS4] O O A NICE HORIZONTAL SHMUP!! PORTED BY .................... SPOT SUPPLIED BY ................. KAS1E TYPE ......................... GAME AUTHOR .................. THE STOOP REQUIRES .............. PYGAME, SDL - --- -------------------------------------------------------------------- -- - ====================== Mobius Skies 0.2 ====================== http://www.ryuker.org/skies/ email: thestoop()gmail.com ====================== Instructions ====================== [Windows Version] Run skies.exe. [Source] Requires Python (www.python.org) and Pygame (www.pygame.org). Once you have these, run main.py to play. ====================== Controls ====================== See the in-game tutorial for full instructions. Move: Arrow keys, WASD Shoot: Ctrl, K Special: Shift, L Pause: P Select (menus): Enter, Return, Ctrl Fullscreen toggle: F10 ====================== Notes ====================== [About Chaining] There are two methods used when chaining enemies. To raise the multiplier the player must destroy enemies in quick succession. After every 5 kills the multiplier is raised by 0.5. After destroying an enemy the player then has 3 seconds to destroy another or to perform an action that would 'pause' the multiplier (see below), or the multiplier is reset. Pausing the multiplier is achieved by using the beam weapon at close range. The multiplier is paused while the beam is in contact with the enemy. This allows the multiplier to be held during battles with stronger enemies that would take longer than 3 seconds to destroy. [About 'endless' levels] The endless levels are remixes of the main levels that continuously loop and have the breaks between waves removed. Players are given one life and no continues and must try to survive for as long as possible. ====================== Changes ====================== v0.2 (2007.05.24) - 1 new main level, lvl.1 (the old lvl.1 is now lvl.2) - 1 new 'endless' level, endless.1 (the old endless.1 is now endless.2) - Multiplier now pauses between waves. This allows whole levels to be chained. Multiplier maxes out at 8x. - Beam now changes colour when used at close range. Using the beam at close range causes more damage and pauses the multiplier. - Period of invincibility after death increased. - Adjusted speeds of certain blue bullet patterns in lvl.2 to make them (slightly) easier to avoid. - Increased default size of mixer buffer and added option in config file. - Added sound toggle in options menu. ====================== Credits ====================== Fonts: Tuffy_Bold.tff (http://www.tulrich.com/fonts/) Samples: radio.wav by IneQuation (http://freesound.iua.upf.edu/samplesViewSingle.php?id=27878) special.wav by inferno (http://freesound.iua.upf.edu/samplesViewSingle.php?id=18382) |
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