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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Compiling IVAN needs lots of memory and some stack. I have only 256MB of memory, so I close about everything, assign T: to harddisc, set stack to 600K, whisper my prayers and type "make". (You need SDL to compile the game, but not much more. Well, the SDK of course ;) Changes: Endian fixes, NULL pointer checks. Boring stuff.
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