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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O TILEMINATOR [OS4] O O PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES ...................... SDL - --- -------------------------------------------------------------------- -- - Tileminator v0.22 by Michael Kolodziej Requirements: For playing: Runtime Libraries of SDL (http://www.libsdl.org/download-1.2.php) SDL_image (http://www.libsdl.org/projects/SDL_image/) and SDL_ttf.(http://www.libsdl.org/projects/SDL_ttf/) Start with the command ./tileminator . For Compiling: Development files of SDL, SDL_image and SDL_ttf Compile with the command ./make . How to play: Tileminator is a Picross- Nonogramm-, Paint-by-Numbers-similar game. Your goal is to reveal all correct tiles of a grid. To find out the correct tiles, there aer numbers over and next to the grid. The numbers show the size of blocks of tiles which are connected vertically or horizontally. So you know the size of the blocks but not their exact position. This can be found out by combining the numbers. An example: A 10-tile wide row with the numbers 1,3,2 may look like that: XOXXXOXXOO or OXOOXXXOXX or ... In contrast to other games like that the solved puzzle doesn't form a picture. But the tiles are arranged randomly. How to control: On main menu you can see the best times, which were achived so far. You can also choose there difficuly and size of a riddle. Ingame left mouse button activates a tile, right mouse button de-/marks a tile. Have fun ;) |
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