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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Short: An SDL "Atoms" clone Author: Tom Barnes-Lawrence, Amigaos port by Hubert "Raziel" Maier Uploader: raziel_nosgoth()web.de (Hubert Maier) Type: game/think Architecture: ppc-amigaos Requires: Version: 0.2 Thanks goes to: ° ToAks ° Fabrizio "Lanch" Bartoloni for doing the initial MorphOS port Notes: ° FullScreen doesn't work, stating from the source it isn't implemented, yet ° The explosion sucks! (well it was made by me!) :-) But believe me, the original looked even worse! README file for SDL-Toms, V0.2 ============================== This is alpha-level software! It's incomplete! But playable! Latest versions can be found at: http://www.angelfire.com/super2/duologue/#sdl-toms I got an email from an old friend "Tom, do you remember the game Atoms? Do you know where I can get a Windows version?" Well, I told him I didn't, but had written one for DOS ages ago using Quickbasic. But I couldn't find it. A few hours later, I had V0.1 of SDL-Toms (hehe), written in C using the SDL and SDL-Image libraries. --------------------------------------------------------- Downloading and running it: =========================== It generally seems to work in Linux and Windows now. Linux users need to get the source package and type "make" (it'll then create the program "sdl-toms" in the current directory. But you'll need the SDL and SDL-image development libraries, from www.libsdl.org. Windows users need to get the Windows binary package, which should have everything they need in it. The program will be "sdl-toms.exe" in the sdl-toms directory. The Windows binary package doesn't come with any source code (but you can download it separately if you really want it). The Windows version was made by a cross-compiler package, and hasn't had much testing. Hopefully it has no viruses. You have been warned. ------------------------------------------------------- Gameplay ======== NOTE: There's still no screen to say that a player has won- when someone wins, it just goes back to the menu. You're expected to understand that whoever's turn it had been when the game was won, was the winner. You can choose between 2 to 4 players, using a nice menu. You can also set up Gamma Correction in the display menu (if both sides of the grey bar are about the same tone, it's correct). Some instructions may be forthcoming in future versions, but so far I'm writing this for friends who already know the game. Controls: Menus are controlled with up and down cursor keys, and space or return (or right arrow) to choose a menu item. In the game, an atom is shown under the play grid, the same colour as the player whose turn it is. Click where you want to place your atom. Pressing q quits (doesn't work whilst the reactions are running). Other things you *might* eventually see include network play, and AI. SDL-Toms is written by me, Tom Barnes-Lawrence, based on an idea by some other people that we used to like about a decade ago. It's distributed under the terms of the GPL. You should have a copy with the program, even if you got the Windows binary version (which comes without source).
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