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[Show comments] [Show snapshots] [Show videos] [Show content] [Show crashlogs] Minesweeper 2 Documentation By Daniel D'Agostino, © 2006 Contents How to play Customising your game Limitations Changes from the original game How to play The goal is to clear all the squares that don't have a mine. Left-click to clear a square. When you click on a square, a number shows you how many mines are adjacent. If there are no mines adjacent, then the adjacent squares will be cleared. If you hit a mine, you lose. Use flags (right-click) to mark locations where you think there is a mine. If you accidentally click on a flagged square, you will not hit the mine beneath. If all the mines adjacent to a number have been flagged, you can click both the left and right mouse buttons at the same time on the number to clear the remaining adjacent squares. To start a new game, click on the little face at the bottom or press F2 or N. You cannot hit a mine on your first click. Customising your game Running your game from the command line allows you to customise your game as you want, allowing you to set the width and height of the grid, the number of mines there are, choose a predefined mode, or even cheat. You can run Minesweeper normally by simply typing minesweeper and pressing Enter. The default mode is the Expert mode. However, you can use additional parameters that allow you to customise your game. The following parameters are possible: width - defines the width in tiles of each row height - defines the height in tiles of each column mines - defines the number of mines on the field mode - selects a predefined mode cheat - allows you to see where all the mines are placed Each parameter must be followed by an equals sign (=), which in turn must be followed by an appropriate value. The values of width, height and mines must be a number. The value of mode must be either beginner, intermediate or expert. If you want to turn on the cheat, its value must be set to true. You can use any combination of these parameters, and there is no particular order in which you must write them. Keep in mind that while setting the mode will set the width, height and mines, setting either width, height or mines separately will override what is set by the mode. Here are some examples: minesweeper width=50 height=20 minesweeper mode=beginner cheat=true If you want to keep some settings, you can create a batch file and store them there, and this will allow you to run the game with those settings whenever you want, by just double-clicking on the batch file. To create a batch file, create a text file with the extension .bat. Then just type whatever you would type in the command line. For example, you can create a file called intermediate.bat with the following content: minesweeper mode=intermediate Limitations If you were free to set any values you wanted for the game, you would end up with unexpected crashes. The following limitations have been set: Your width and height cannot be less than 9 tiles long. There can be up to (area-1) mines. If you could have more, crashes would occur. These limitations have only been set to avoid crashes that may be flaws within the program. You can raise the field area to the sky and make it too big to fit on your screen, and you can abuse it like this as much as you want, but you do so at your own risk. Changes from the original Microsoft Minesweeper Right-clicking twice won't bring up a question-mark. That was useless. Expert mode has 100 mines, not 99. The flag counter counts how many flags have been used, not how many are left to be used. Changes from my Minesweeper 1 Game does not use 100% CPU. Tiles react when you hover over them with your cursor. The newgame icon is different and changes expression with certain actions. Clicks are taken into account when you release the button, not as soon as you click. Clearing empty areas works. The timer does not have a smooth transmission between seconds... this prevents 100% CPU usage. Beginner mode and minimum dimensions is 9x9, not 10x10. Expert mode has 99 mines like in the original Microsoft Minesweeper. Minefield can handle area-1 mines, instead of needing a mine density ratio (area/mines) > 4.5. .___________________________________________________________. | | | A M I G A O S 4 . 0 C O M P I L E B Y | ._______ .______. | | ____/________________________________________| |__ . ._|____._ | ._ | ._ | _/______. | |/ | |/ | |/ | |/ | | | _________| | | |_________________|______|spt/up |_______________|_______________| . . | | | I am in a shitty economical situation, so if you feel | | that what I do is worth anything, use paypal to donate | | to my email addy, spotATtriadDOTse, thanx! | | | | Spot / Up Rough 2006 | |___________________________________________________________| |
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